Of course flight model is going to be "different" when you consider the lengthy development of the game, more than ten years now. The idea of having the same flight model algorithms today as was used back then is ludicrous.
The FM in the latest version of the game feels far more refined and, depending on the aircraft, appropriately progressive than in the original v1.10 of IL-2, especially considering the variability of FMs between differing types of aircraft. Stall behavior in the original game feels generally "scripted" by comparison. Also, as lorenzoj pointed out, you should consider that because "some guy" perceives something as being more difficult for him in another version doesn't meant that it was more realistic.
Having said that, when Pacific Fighters was originally released, it was criticized for having a simplified low-speed flight model to help virtual pilots deal with the rigors of landing aircraft on carriers. This was rectified in later versions of the game.
So, in short, the fight model we have now is much more preferable to the comparatively crude (but very good for it's day) FMs used in IL-2 ten years ago.
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