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#1
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+1 Icefire.
Mds features worked correctly from the beginning. In Skies of Valor we had better results with ships than planes. Planes have an higher tendency to introduce lag. A lot has changed Imho with Increased computer power. In our experience those having higher lag were people with slower computers. Maps that seemed laggy two years ago (410) now are considered smooth by most if not all players, even if left untouched. This is because players have changed their rigs. With ships we've been able to reproduce the real numbers of Operation Vigorous (about 60) with no problems. Only a certain spacing of ships, care of AAA, and distance from coast tweaking needed. +1 also on Hsfx bugs at spawn points with stock server. We had same issues.
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#2
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Ships and vehicle convoys are no problem. Heavy bombers are more problematic while single engine fighters are ok in small numbers.
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#3
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A 7 year labor of love...
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#4
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Dear Colleague ![]() Do you mean Northwest europe or Berlin ?. Northwest europe has been out of rotation from long. We had problems with Berlin map with some lag problems and people autodisconnected. Also Bessarabia map itself caused lag on many computers. I still need to make refinement tests with Berlin map, because the mission I'm referring to is with a lot of targets inside buildings (the scenario is Berlin bombing spring 1945). I tried to remove targets two times, restricting target areas, with no significative results. Then I suppose it is a problem of the map itself in dogfight scenarios.
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#5
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Problems with these maps may be caused by the ground objects population. I case of Bessarabia I suggest to try one of the less heavier ones - Odessa or Iasi.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#6
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How hard would it be for someone to go through the NW Germany map and remove all of the objects except for the major cities and towns on the map for an online specialized version? There are a lot of farm houses and other objects all over the map and I presume this is why there is such a high object count. Is it a selection box option to remove all of these like the FMB or much more difficult? Hrmm... I should probably have a look at how to build maps sometime ![]()
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#7
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Hm... its not so hard for us to remove all objects from area on the map. Most easiest way is to make it like on Iasi - to leave a populated box left. Thats made in seconds.
Your FMB idea sounds impossible to me. That would mean a dynamic objects file, delivered over network to each player.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#8
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![]() If NW Germany map could have all countryside objects removed and all cities and airbases remaining that would be a great compromise I suspect. There's a farmhouse every few hundred meters in places and they add up. But it'd be nice to have the whole map accessible. If not. Boxes would be great too. We're tuning into a problem where every multiplayer useful map has been used 5-6 times. New territory is always appreciated! ![]()
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#9
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![]() But the map itself is fine. We have three or four scenarios that use it and all have no problems. NW Germany is another map altogether and it's too object dense.
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