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  #1231  
Old 01-17-2013, 10:48 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by nic727 View Post
Many servers online don't approve base camping and straffing with gun enemy plane on the ground.
Of course, realistically, it's not "vulching" or "camping," it's AIR SUPERIORITY!

Since WWI, it's been standard practice for air forces to try to destroy enemy planes on the ground or as they're taking off. If you can manage a sneak attack that takes out an enemy's air force on the ground; you're doing an effective job as an air force commander.

Sure, it's not a fair fight, so that makes it less fun. But, in that case, why not just allow players on a server to just spawn in the air at a decent altitude and airspeed? It seems simpler than elaborate rules forbidding vulching and camping.
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  #1232  
Old 01-17-2013, 10:57 AM
K_Freddie K_Freddie is offline
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With the previous posts idea, How about an online option to stand around of the airfield in camera view, so you can look around and when it's clear, spawn your plane tpo fly.

Being able to record with this would be nice for a ground crew perspective
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  #1233  
Old 01-17-2013, 11:10 AM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by Bionde View Post
Wreckage of other airplanes can hit other airplanes, example, one airplane explodes and its wreckage could hit other airplanes.
All of the above is allready implemented.
You can collide and just loose surfaces, you can cut your enemy in halft or rip of wings under the danger of exploding.
Pieces of ac will inflict damage or down other ac.
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  #1234  
Old 01-17-2013, 11:12 AM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by nic727 View Post
It could be nice too to be able to shoot torpedoes with your bullet to destroy them.
This will not work, your ammo is far supersonic and colapses entirely when protruding the water surface.
Torpedos sneak also to deep for pistol (subsonic) ammo.
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  #1235  
Old 01-17-2013, 02:38 PM
Bionde Bionde is offline
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Quote:
Originally Posted by SPAD-1949 View Post
All of the above is allready implemented.
You can collide and just loose surfaces, you can cut your enemy in halft or rip of wings under the danger of exploding.
Pieces of ac will inflict damage or down other ac.
I know it but if a wing of B24 ripped in fall hits you, nothing happens, by I saw...

Another wish is the external ordnance can be hit, yesterday flying in La7 vs Ar-234 with 3xAB500 and I didn't know what happened with AI's, they just flew leveled, like drones and I can pratice shoot, and I tried to hit a bomb and nothing happens, as if the bomb was not it there. I know if a bomb was hit, probably wouldn't explode but at least would come off from the wing.

sry for my bad english.

Last edited by Bionde; 01-17-2013 at 09:23 PM.
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  #1236  
Old 01-17-2013, 10:48 PM
nic727 nic727 is offline
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Hi,

It's not for 4.12, but for 4.13... If possible <------> For OpenGL 2.1

It could be nice to fixe some glitch/bug for low graphic card.
- Better clouds
- 3D water even if you are not in perfect (you can add other switch in the display setting for water quality).

Check that

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  #1237  
Old 01-17-2013, 11:27 PM
=FPS=Salsero =FPS=Salsero is offline
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Well, I know it's way too late for 4.12, but... for 4.13 (eh, should it be called 5.0? )
The current maps, either in-briefing and in-flight are next to useless for the level bomber, especially in the crosswind. We even do not have the marker bombs to check the aiming, whereas they were in use in WW2.
E.g, It's nice to have the FAB-x000 in say Pe-8, but I do bet that before using it the navigator was using the marker to do a last-minute adjustments of the bombsight.
Ok, I do understand introducing the marker bombs is likely too much pain.

But maybe it is possible:
1.to replace the maps - to replace the old bitmap ones with the better-resolution ones, probably generated from the terrain? It would be fantastic to be able to read the heights from the inflight map using the mouse.
2.To introduce the simple aiming aids - the TAS conversion table, the altimeter and the airspeed indicator that are visible when looking in the bombsight, all of them graduated in the same units as a bombsight? And the direction and speed of the wind?
---------------------
One more request is for introduction of RRABs for Soviet bombers, They were extensively used during the Winter War.

And ZAB's - towards the end of WW2.
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  #1238  
Old 01-19-2013, 11:48 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
The current maps, either in-briefing and in-flight are next to useless for the level bomber, especially in the crosswind. We even do not have the marker bombs to check the aiming, whereas they were in use in WW2.
Good suggestions. There are a lot of gaps in IL2's simulation of level bombing operations. After all, it was never envisioned as a high altitude level bombing simulator!

Winds blowing at different speeds at different altitudes have yet to be modeled in the game. In particular, you don't have the effects of the Jet Stream modeled at stratospheric altitudes. That was a big problem, especially for some U.S. heavy bombing operations.

Also, while IL2 does a good job modeling cluster bombs and similar explosive submunitions, it doesn't do such a great job with smoke bombs, flares or incendiaries. Likewise, there's no provision to ignite flammable objects, such as wooden buildings, so incendiary munitions are a moot point.

And, as you said, a number of targeting aids used for level bombing aren't readily available in the game.

The problem is that doing any of these changes right - so that when you drop an incendiary bomb on a building it actually starts a fire which spreads - requires a massive amount of work, almost turning IL2 into a different simulation.
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  #1239  
Old 01-19-2013, 12:04 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by Pursuivant View Post
Winds blowing at different speeds at different altitudes have yet to be modeled in the game. In particular, you don't have the effects of the Jet Stream modeled at stratospheric altitudes. That was a big problem, especially for some U.S. heavy bombing operations.
this particular point is not true, however, i agree that there are many things that could be done to improve flying bombers in the game, a height tool in the fmb for briefings would be particularly useful imo.

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  #1240  
Old 01-19-2013, 12:06 PM
ECV56_Guevara ECV56_Guevara is offline
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Yes, thats right, wind speeds are modelled, but some Pursuivant suggestions are very good.

Here an example of the multiple target marking sistems/navigation aids used by the Bomber command.

http://www.raf.mod.uk/bombercommand/target.html
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Last edited by ECV56_Guevara; 01-19-2013 at 12:13 PM.
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