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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 01-13-2013, 06:06 AM
balder1980 balder1980 is offline
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Is there an unofficial fix for the "Fly the Banner" Quest? I'm already late in the game and don't want to restart.
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  #2  
Old 01-18-2013, 04:05 PM
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camelotcrusade camelotcrusade is offline
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Been a while, so it was nice to see there aren't many more bugs reported. I updated the Ay Vaz Masterpiece quest, moving it from fixed to bugs (thanks, Ivra). And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.

At this point I am waiting for another patch so I can see if it miraculously works again or so I can start over and play the game without any major issues. The fact new bugs get introduced with fixes would make me wary of starting right away, though.

@Gza what build are you using? Also, it looks like in the screenshot that the item says it has 36 charges? Just want to make sure I understand the problem...

@balder1980 I thought there was, but after doing a lot of searching in this thread and in others, I couldn't find it. Hopefully someone will have more luck than I did... sorry.

Last edited by camelotcrusade; 01-18-2013 at 04:11 PM.
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Old 01-18-2013, 05:15 PM
ivra ivra is offline
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Quote:
Originally Posted by camelotcrusade View Post
And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.
I had no success either to get the game to crash. I noticed something strange: You had 1 too many warrior maiden and rune mage units in your stacks, but the game did not indicate that something was wrong. Only when I removed a unit from one of the stacks did the other stack get the too many units warning. I also noticed that the lava golem was really slowing down the game, much more than I have experienced in any of my games. But, as I said, no crashes due to poison cloud. Sorry about that...
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Old 01-19-2013, 02:15 PM
BaZERGer BaZERGer is offline
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When fighting against Human race units with the "Adaptable" ability, it seems like the attack/defense bonus they get is based on my values, instead of their own.

Right now i'm in a battle on a beach against a group that has Inquisitors(neutral morale, no effects active, and no hero), the Adaptable ability's tooltip says it has a 14% bonus there, but it's attack and defense values are 24 (16), and when checking the tooltip of MY Adaptable ability(on my Inquisitors), it says 50% on beaches, which maches what the enemy gets.


I see some units get 50%, and others seem to get 30%(despite the bonus of the area fought in varied from 21% to 42%), this fight, Priests seem to get 30%, Robbers gained 50% instead though. Also saw Bowmen get 30% earlier.

Last edited by BaZERGer; 01-22-2013 at 01:20 PM.
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Old 01-22-2013, 07:39 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by ivra View Post
I had no success either to get the game to crash. I noticed something strange: You had 1 too many warrior maiden and rune mage units in your stacks, but the game did not indicate that something was wrong. Only when I removed a unit from one of the stacks did the other stack get the too many units warning. I also noticed that the lava golem was really slowing down the game, much more than I have experienced in any of my games. But, as I said, no crashes due to poison cloud. Sorry about that...
Very observant about the unit number... I just went to check, and it looks OK for me. I bet you don't have the celestial helm in your game, which gives me +200 leadership. I think I got it for the pre-order or something like that, and I've heard of cases where save-swapping has run into problems with people who can't have that set.

I don't know what is causing the hang up for me, but it's consistent and annoying. Some confluence of patches and successive savegames, I guess. I'll just start over at some point, I think, once I am reasonably confident the patches are done. And I hope they aren't, too.

@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?

Last edited by camelotcrusade; 01-22-2013 at 07:45 PM.
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  #6  
Old 01-23-2013, 08:11 AM
Gza Gza is offline
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Does anyone know of Jotun's Greed and Troll's Pacify ability does not work? Is there any fix for this? Thanks for the answer. The game is the latest Steam patch.
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  #7  
Old 01-23-2013, 11:19 AM
BaZERGer BaZERGer is offline
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Quote:
Originally Posted by camelotcrusade View Post
@BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right?
Actualy, morale would explain the 30% bonus ganed instead of 50% by the Priest and Bowmen, as the Robbers they were with lowers their morale.

Which just leaves that they get a 50% stat bonus before morale effects. I have roughly 50% in the tooltip of my own Adaptable ability for the terrain, but the tooltip of the enemies has another value, just not one it seems to follow.

-

I've seen a couple of other behaviors that seem act slightly different from the tooltip, the talent Magic Shield says it lowers any damage inflicted by 50%, but doesn't affect damage from Burning or Frozen, dunno about Poisoned, and the Diplomacy skill says it'll convince a percentage of the enemy troops to desert, but it only convinces that percentage of a single unit type.


Dunno if it's intentional, but one of the upgrades for the rage skill Ice Blades, lowered the rest time from something like 4 turns, to -5 turns, effectively removing the rest time for quite a while.
Also seems to be a typo in the skill Sense Weakness, it says espace where it seems like it should say escape.

Last edited by BaZERGer; 01-24-2013 at 09:05 PM.
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  #8  
Old 01-23-2013, 11:10 PM
Parun Parun is offline
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Kinda new this game and haven't gone pass the first 4 islands but thats not the point. Reading the bug notes and atm on 40th page somewhere and havent knowtice this mentioned before - it would fit better under cosmetic problems and not a bug but i thought why i keep loosing my magic crystals and finally figured out that Raven who writes the scrolls actually takes 5 for making one (atleast for titan sword one). Also the 3 crystals i brought up in smugglers haven Devils lake (the sunken goldbag quest) don't count for the crystal collecting achivement (i think they should as afterall they are found).
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Old 01-29-2013, 03:10 PM
Youpiya Youpiya is offline
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Quote:
∙ Silver Rapier and Ray of Light properties corrected*

* This change will be applied only after starting a new game because this data is stored in a save file.
OMG.
Not that the Silver Rapier does not let us make infinite XP anymore, it still costs several millions gold to craft it (if you have >4M gold).
WTF ??? the good bug is corrected and the bad bug still exists...
So now it is not possible to reach lvl70 in impossible mode AT ALL.
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  #10  
Old 01-29-2013, 10:34 PM
Kiras Kiras is offline
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I'm currently playing a Soothsayer and am on the 2nd island. Christa's Gift has become totally useless since this latest update. I've played through this game before, and it used to be an awesome ability. Now the enemies are flat out ignoring it, even if they have the chest icon on them and are within the level range, and it's adjacent to them. I've only leveled Christa's Gift's damage up once and haven't gotten the increased range upgrades, so maybe those make it start functioning again.
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