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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#231
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Is it possible to edit unit type in lua as well? like changing 1 unit from human to dwarf etc, if so, where can i find it?
Last edited by Sharog; 12-24-2012 at 02:33 AM. |
#232
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You can try to change it from unit's atom file
(race=human //viking) Like in this picture. Soothsayer viking changed to human: |
#233
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A quick feedback to the fixes from the 1st post.
The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post. - Sense Weakness fix - Soothsayer Ice Storm fix - Trolls Pacify fix - Ice Prison/Hilda's Arrows fix - Mista's Lightning fix The examples from the 1st post can all be found, so they're are still not fixed officially. ============================== The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250. - Highterant fix Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it. ============================== - Various warning fixes This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots. Example: Should this (line 4242): Code:
if table.getn(targets_1) == 0 then Game.InvokeMsgBox("warning", "<label=sw_default>") Attack.log_label("null") return false else Code:
if ccnt == 0 then Game.InvokeMsgBox("warning","<label=no_place_to_fall>") Attack.log_label("null") return false else Code:
if not need_res then if not Attack.is_computer_move() then Game.InvokeMsgBox("warning", "<label=sw_default>") return true end ============================== - Fear (partial?) fix Maybe it's already fixed. This: Code:
if h > max_hazard then max_hazard = h target = act prob = k * (1 + hit_count*0.5) end Code:
if h > max_hazard then offencive_attack = true max_hazard = h target = act prob = k * (1 + hit_count*0.5) end - Blizzard fix Maybe it's already fixed? This: Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1) Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1) Last edited by messiahgov; 12-31-2012 at 08:44 AM. |
#234
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Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.
May I know how this can be fixed? Can the save game scanner helps in adding the achievement? |
#235
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#236
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Sadly, I am now at 103 crystal and still nothing happen...counter stuck at 48...
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#237
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Is there any way to download the latest patch (V4) without Steam? Is anyone kind enough to provide a download link?
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#238
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If you got it via Gamersgate no idea how the update works. |
#239
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Donation bugs were fixed with the first patch, I believe. And as for the rune management, noone is quite sure what if anything it does. Last edited by Nirual; 01-22-2013 at 01:13 PM. |
#240
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hello, where is the skills.lua file located? because i could not find it in my game install folder. is it in a .kes file?
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