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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy.

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Old 12-21-2012, 02:21 AM
DRNewcomb DRNewcomb is offline
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Quote:
Originally Posted by jfp3 View Post
I

Is there such a thing out there floating around like an "Opening Moves" walkthrough? This looks like a fun game, but a bit more direction in the first year or 3 would be nice. Something like:
I had a standard set of moves that worked pretty well in SR2 but are partially broken by Reboot. It goes something like this (from dusty memory):
1. Pick the rocket launcher bonus during setup.
2. Save at start. Fly directly to the medical base. If you can, take something to up your charisma or super tech.
3. Fly to the plague planet to-be (e.g Venus). Ask for a mission. You get the real-time training mission. Collect money. Buy meds and store in warehouse.
4. Fly to training coordinator and start tutorial. Leave heavy stuff there.
5. Fly to medical base and buy meds.
6. Fly back to plague planet with meds. Sell these meds and the meds in storage. Buy all the equipment you can.
7. Shuttle loads of equipment around selling all you can and buying more at plague-planet until this no longer makes money.
8. If you can afford it buy any useful probes you can, now.
9. Run mineral collection tutorial but you should have already been grabbing and selling any minerals you see.
10. Run the IPX-437 tutorial over and over until you get the little Singular engine and fuel tank. (This does not seem to work in Reboot.)
11. Fly back to science base and upgrade this engine and fuel tank.
12. Return to trainer and start your career as a ranger.
13. Take FedEx and text missions while also searching planets. One text mission you really want early is the ski resort mission. This has a 10,000 cr bonus that will make you the richest ranger out there.
14 Keep running missions but start fighting Dominators asap. You want to be building experience and advancing in rank. If you are comfortable with the real-time missions by all means take them. They pay very well.
15. Use stimulators but always keep track and save just before. That way you can back up and redo if you get addicted.
16. Keep track of where you see equipment you want to buy. Early in the game 3 cr is a lot. Save, search, reload.

P.S. If anyone has any Reboot-specific opening moves, please post.

Last edited by DRNewcomb; 12-21-2012 at 10:23 AM.
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Old 01-14-2013, 05:54 PM
i_am_memory i_am_memory is offline
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Default opening moves on hardest level

Hi all.
I only play on the hardest level, which means I lose about 75% of the games I start. The opening moves above are fantastic, and most work for the hardest level too.
The big difference, however, is that shortly after the game starts the dominators will start conquering the few remaining systems. You will see the six or seven systems you started with are being destroyed. Unfortunatly everything is too weak to stand against them, so it is a matter of time until only one system or two remains.
But what you must, must, must do is protect the science station. So that means when there are only a few systems remaining, you must hang around in or near the one with the science station. You will need the money you get from selling to the science station to keep your war afloat.
Sometimes I upgrade the science station if I have the money. Droid is paramount.
Until the galaxy discovers rocket launchers, it is impossible to liberate a dominator system. On the hardest level, it takes a great deal of time for rocket launchers to be discovered.
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Old 02-20-2013, 03:55 PM
DRNewcomb DRNewcomb is offline
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Missile launchers are very good weapons early on. They are cheap and you can blast at dominators from a distance. I always keep at least one. If you see a dominator that's about to get killed you can target it with a salvo and get credit for the kill, even if it dies before the missiles are launched. They tend to be messy, blowing up valuable stuff you'd rather bring onboard. For this reason I prefer flow blasters in the middle game and disintegrators late in the game. Always upgrade your missile launchers to the top level. It costs the same to reload no matter the level.
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