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Pilot's Lounge Members meetup

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  #81  
Old 12-13-2012, 11:36 AM
FS~Phat FS~Phat is offline
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Clickable cockpits sounds nice in theory, just like in FSX... but excuse me while I go puke... It was too fiddly for me and I'd rather use my HOTAS, and other external controllers & touch screens than trying to fly, watch for enemy, dogfight and click the cockpit... sorry it just doesnt make sense... especially in a dogfight simulator. FSX barely got away with making it usable and DCS series... well..

If you like it, more power to you, but I will be happy using my X52 Pro's numerous programmable features with a G13 gaming keypad and iPad touch screen.

BTW you do know that Jason said 777 is working on the next iteration of their graphics engine to bring it up to DX11 and 64bit OS.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"

Last edited by FS~Phat; 12-13-2012 at 12:03 PM.
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  #82  
Old 12-13-2012, 12:07 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by FS~Phat View Post
Clickable cockpits sounds nice in theory, just like in FSX... but excuse me while I go puke... It was too fiddly for me and I'd rather use my HOTAS, and other external controllers & touch screens than trying to fly, watch for enemy, dogfight and click the cockpit... sorry it just doesnt make sense... especially in a dogfight simulator. FSX barely got away with making it usable and DCS series... well..

If you like it, more power to you, but I will be happy using my X52 Pro's numerous programmable features with a G13 gaming keypad and iPad touch screen.

BTW you do know that Jason said 777 is working on the next iteration of their graphics engine to bring it up to DX11 and 64bit OS.

More here on the graphics engine
http://www.cleared-to-engage.com/cat...777-studios-2/

Extract:
"It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us.


(Jason Williams – President of 777 Studios)

Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling.



It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment.


(Albert Zhiltzov – Producer of Rise of Flight)"
Thanks Phat, it's nice to find some good sense in this board.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-13-2012 at 12:09 PM.
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  #83  
Old 12-13-2012, 12:08 PM
Gourmand Gourmand is offline
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it's a back return
it was one of the greatest feature...


too bad
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  #84  
Old 12-13-2012, 12:13 PM
Davy TASB Davy TASB is offline
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Brilliant reply by Hooves to these tiresome ROF hating menchild on this forum.

Cant believe the level of immaturity from some of these jokers. The penny hasn't yet dropped with some of these people that it is the Rise of Flight management team that will help save their sim and that the RoF community also helped by supporting the "saviours of IL2" with hard cash.
Without that support and cash there would have been no more development of RoF AND there would be no Battle Of Stalingrad in the works.
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  #85  
Old 12-13-2012, 12:18 PM
taildraggernut taildraggernut is offline
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Wow.....the tiresome COD hating menchildren really are on their moral high horses now.
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  #86  
Old 12-13-2012, 12:25 PM
Davy TASB Davy TASB is offline
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Quote:
Originally Posted by taildraggernut View Post
Wow.....the tiresome COD hating menchildren really are on their moral high horses now.
I dont hate IL2 in any way or form but thank you for proving my point
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  #87  
Old 12-13-2012, 12:37 PM
taildraggernut taildraggernut is offline
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Quote:
Originally Posted by Davy TASB View Post
I dont hate IL2 in any way or form but thank you for proving my point
You had a point?

All I see is the same kinds of people who whined about COD before and after release getting somewhat irked they are having to endure some of their own medicine, and at the same time completely forgetting that 1c are still very much involved in this new venture.
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  #88  
Old 12-13-2012, 12:54 PM
bAlliStiK bAlliStiK is offline
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Don't you like clickable cockpit? Don't touch it!

Sadly, il2 will definitely die when this community desist in claiming the deserved open sourcing of COD.

If they want to make a ROF of WW2 called IL2, go forward but we want Oleg's dream made ​​reality.

RELEASE COD'S CODE NOW! LONG LIVE TO IL2!
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  #89  
Old 12-13-2012, 01:39 PM
FS~Phat FS~Phat is offline
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Whether its deserved or not, its very unlikely that CLOD will ever be open sourced as a great many of its models and content are 1C intellectual property and some of it will be migrated to the 777 engine.

Not to mention they wont want anything out that could hinder the successful take-up of BoM.

So your living a pipe dream if you think CLOD will become open source in the next 10 years! Thats the reality of intellectual property law and the rules of the business jungle.. Sorry to disappoint.
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  #90  
Old 12-13-2012, 02:35 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Davy TASB View Post
I dont hate IL2 in any way or form but thank you for proving my point
The rampant "fanboism" is clear on both sides so yeah don't climb on the horses back as you could fall off!

Certainly I have seen a lot of rof fanboys attacking Cod and it turned out some hadnt even played the game so I wouldnt crow too loudly!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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