Quote:
Originally Posted by ckdamascus
Even without that though, I could crush everyone with 2-3 stacks of horsemen. Another balance issue is that rune mage phantoms in particular start IMMEDIATELY after being cast, unlike normal phantom which throws them back into the queue. This gives them the unique advantage of being similar to Summon Phoenix (a summon that can cut in front of the enemy's initiative) but in a caster form and with a split stack you can do it multiple times.
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Actually a good spellcaster can get Phantoms moving instantly too, at least if you pick a high ini target.
But yes, the splitting is an issue too. I'm generally not fond of abilities that work completely separate of troop size /leadership, and this is by far the worst one.