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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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If you have Ice Prison, its just a matter of time.
E.g. you can double cast this one lvl2 units in one round, or 1 for lvl3 or lvl4. It lasts for about 8 rounds. Then you simply kill one troop after another. |
#2
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It says the target can try to break out that turn, but supposedly they never do, despite the description saying otherwise. Sounds like an exploit then and a rather expensive disable at 35 mana. Although it does last a while (native 5 rounds), but it can be broken by allies if the AI is smart enough. I'll consider using it if I need a lot of rounds to recover, but that lends more weight for me using mass rune mages which is arguably broken/not being used correctly right now. I simply won't have enough mana to sustain mass gifts. I suppose I need to use "Chargers" more? ![]() |
#3
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Moreover its over 8 rounds if you have the mage tree enhancements |
#4
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I'm pretty sure the original build says it too, but it has conflicting information as I noted in my earlier post. It says it can't "attack or move" while inside of it. Yet, it says on its turn it has a chance to break out. I'm interpretting that as it can't shoot or use abilities on other enemies while inside the prison; but when it is during its turn it can choose to melee out of the prison. |
#5
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I dont have the game at me atm - does lvl3 say the same thing?
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#6
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Yes (besides requiring more mana and crystals). I could go through the trouble of reverting back to build 6246 (initial release), but that's hardly the point.
![]() I could also test/try Ice Prison right now, but again not much point if it wasn't intended to be used that way. |
#7
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Wow, Gift / Runic Word is AWESOME. I forgot that early on Phantom is terrible for the mana cost.
I suppose chargers is good too to keep the battle going. Gosh, if I had rune mages this would be even more insane. |
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