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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-30-2012, 01:55 PM
Harakiri Harakiri is offline
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If you have Ice Prison, its just a matter of time.

E.g. you can double cast this one lvl2 units in one round, or 1 for lvl3 or lvl4.

It lasts for about 8 rounds.

Then you simply kill one troop after another.
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Old 11-30-2012, 02:22 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Harakiri View Post
If you have Ice Prison, its just a matter of time.

E.g. you can double cast this one lvl2 units in one round, or 1 for lvl3 or lvl4.

It lasts for about 8 rounds.

Then you simply kill one troop after another.
I never used it, and I've heard/seen conflicting information about what the description or intention should be for that spell.

It says the target can try to break out that turn, but supposedly they never do, despite the description saying otherwise.

Sounds like an exploit then and a rather expensive disable at 35 mana. Although it does last a while (native 5 rounds), but it can be broken by allies if the AI is smart enough.

I'll consider using it if I need a lot of rounds to recover, but that lends more weight for me using mass rune mages which is arguably broken/not being used correctly right now. I simply won't have enough mana to sustain mass gifts.

I suppose I need to use "Chargers" more?
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Old 11-30-2012, 02:42 PM
Harakiri Harakiri is offline
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Originally Posted by ckdamascus View Post
I never used it, and I've heard/seen conflicting information about what the description or intention should be for that spell.

It says the target can try to break out that turn, but supposedly they never do, despite the description saying otherwise.

Sounds like an exploit then and a rather expensive disable at 35 mana. Although it does last a while (native 5 rounds), but it can be broken by allies if the AI is smart enough.

I'll consider using it if I need a lot of rounds to recover, but that lends more weight for me using mass rune mages which is arguably broken/not being used correctly right now. I simply won't have enough mana to sustain mass gifts.

I suppose I need to use "Chargers" more?
The vanilla install without mods wont say that they can break out of it - also, its not 35mana - thats for the highest lvl unit and for lvl2 units its 20 or 15, cant remember.
Moreover its over 8 rounds if you have the mage tree enhancements
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Old 11-30-2012, 02:50 PM
ckdamascus ckdamascus is offline
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Originally Posted by Harakiri View Post
The vanilla install without mods wont say that they can break out of it - also, its not 35mana - thats for the highest lvl unit and for lvl2 units its 20 or 15, cant remember.
Moreover its over 8 rounds if you have the mage tree enhancements
I'm on a vanilla install with the latest patches build 6249.

I'm pretty sure the original build says it too, but it has conflicting information as I noted in my earlier post.

It says it can't "attack or move" while inside of it. Yet, it says on its turn it has a chance to break out.

I'm interpretting that as it can't shoot or use abilities on other enemies while inside the prison; but when it is during its turn it can choose to melee out of the prison.
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  #5  
Old 11-30-2012, 03:00 PM
Harakiri Harakiri is offline
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I dont have the game at me atm - does lvl3 say the same thing?
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Old 11-30-2012, 03:09 PM
ckdamascus ckdamascus is offline
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I dont have the game at me atm - does lvl3 say the same thing?
Yes (besides requiring more mana and crystals). I could go through the trouble of reverting back to build 6246 (initial release), but that's hardly the point.

I could also test/try Ice Prison right now, but again not much point if it wasn't intended to be used that way.
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  #7  
Old 12-05-2012, 01:04 PM
ckdamascus ckdamascus is offline
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Wow, Gift / Runic Word is AWESOME. I forgot that early on Phantom is terrible for the mana cost.

I suppose chargers is good too to keep the battle going. Gosh, if I had rune mages this would be even more insane.
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