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FM/DM threads Everything about FM/DM in CoD |
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#1
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Yes, but to be fair, the RAF planes were portrayed very badly to start with. The effort in last few patches fixed lots of issues and what we have now is much closer to the R/L specifications, although there are obviously still some issues left to be resolved... I suggest you fly for the other side for a month or so, you will see the things from different perspective.
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Bobika. |
#2
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![]() By the way, I found a good way to test and sort of measure the fighting performance of the planes: REPKA Server. I never tried ict because Of the map end icons and everything. But today I flew like 2h on it just to find out if I can climb out a Spit (I couldnt try it with my squad members because nobody was on tonight but I will do it for sure to gather better info soon). So what I've found out for me personally (this isnt very accurate and 100% scientific but it it what I did experience tonight in like 20+ sorties): - I CAN out climb avery other plane in my 109 BUT rather slowly. it seems that 300 kmh +-20 and 2400rpm is a good performance to gain as much distance as fast as possible (because icons and outside view are on you can see how fast you gain distance, very cool). BUT can I escape from shooting range to a non shooting range fast enough? It don't seems so, unless maybe the red pilot is a very bad shooter. You gain distance just too slowly. - If I sit in a Spit and a 109 does a rather slow BnZ on me, I easily can do a 180 turn and still be able to deal a few hits or even shot the 109 down. Sometimes I almost didn't believe how fast I could make that single turn and still being able to maintain the speed. I feel that the spit looses a bit too less energy in tight turns. - If you don't want to die in a 109 you don't have to (at least on Repka). If you fly perfectly and savely you'll stay alive, but its pretty hard to shoot enemys down then. You have to be a excelent shooter and very disciplined (which either I'm just partially ![]() - Its very hard to survive in a Hurry though. if you do the right thing like a very tight turn just at the right time and let the 109 pass you, its very unlikely to get shot down, but also you neither can make progress and fly home, you have to wait for help, unless the 109 pilot looses sight on you (which on Repka dont happen because of the icons. But on ATAG it happens all the time, as well because of the blind LOD spot in about 700 to 1k meters) These are the main things I found out today and I really can encourrage you to go on repka yourself to try it out and test your plane. I think the Sim is on a good way but stll has some annoying flaws. Some things I want to test as well are diving speeds. I couldnt do it properly without my teammates but I will do it for sure. Last edited by NaBkin; 11-29-2012 at 09:07 PM. Reason: Stupid ipad keyboard |
#3
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The second bit implies that if you happen to have a Spitfire on your 6 you expect to extend from his guns before he shoots you down. Why would you expect anything like that, you did a mistake already if you let him that close, you still have some options, some neg G maneuveurs, barel roll or scissors. But if he's good you're dead, simple as that. But not because of the 109 but because of you. Mind you Repka 4 has got overheating effects OFF so the RAF can fly full power no matter what (3000rpm) - you would wreck your engine on ATAG by flying like that or it would splutter if you go above 2600 rpm at certain altitudes. You can fly the 109 just like on Repka enywhere else. You still outperform any RAF in there, even on 3000 rpm yet on full real servers you're obvously limited to slightly lower performance. ![]() Quote:
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Tell me about it. ![]()
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Bobika. Last edited by Robo.; 11-30-2012 at 02:46 PM. |
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