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  #1  
Old 11-26-2012, 08:47 PM
baronWastelan baronWastelan is offline
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Don't go higher than 1,500 ft over ground.
Works for me every time.
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Old 11-27-2012, 01:25 PM
Stublerone Stublerone is offline
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Streaming engine and its lod values are the problem, not the ati card, which normally has some problems with tree shadows flickering. That is also not hardware, but software problem and sometimes driver issues. Do not estimate too much from a streaming engine with that high viewing range, the high texture amount and the insufficient hardware buses, which is currently top notch. We need new interfaces to solve streaming problems.
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Old 11-27-2012, 06:39 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Stublerone View Post
Streaming engine and its lod values are the problem, not the ati card, which normally has some problems with tree shadows flickering. That is also not hardware, but software problem and sometimes driver issues. Do not estimate too much from a streaming engine with that high viewing range, the high texture amount and the insufficient hardware buses, which is currently top notch. We need new interfaces to solve streaming problems.
I've also been wondering if some of the shimmering effect can be addressed with Nvidia/Ati driver support. I would think there will be SLI driver support in a future driver, now that the developers have stopped fiddling with the graphic engine, and wondered if they would look at the shimmering issue at the same time. I know Nvidia probably aren't that interested in doing to much work in a genre this small, considering all the work they have to do with other strong genre titles.
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  #4  
Old 11-27-2012, 07:02 PM
Les Les is offline
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The original IL-2 series had problems with shimmering in the distance too. One of its patches at least partially fixed it along the way, some time after Forgotten Battles was out. Even then, I found I had to adjust the Anisotropic filtering in my video card settings to reduce it further. (Turning down the filtering unsharpened and blurred distant textures.) I've tried doing the same with Cliffs Of Dover, but haven't noticed a difference. It makes me wonder if, like the anti-aliasing, the Anisotropic filtering is even working in-game.
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