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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Could you please add these are they are introduced with build 6249 and previously worked fine.
Pygmy does not work properly now. It reduces the health of enemy stacks to 1 HP per unit instead of -20%/-30%/-40% of their max health. Whenever a demon kills a stack, a rage ball is supposed to appear and it can heal all demons on the field. This no longer works now. The random 1 HP issue can occur when no one is using Avenging Angel the spell. This is PROBABLY because The "Favorite of the Gods" passive that smites back enemies says it is an "Avenging Angel" skill. So the bugs are probably interelated. |
#2
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@ivra I've updated the inventory bug entry. @Nirual I've updated the powder keg entry. I also noticed skeleton coffins have 0/1 hp but didn't get to test it to see if it opens automatically. If anyone can test it, let me know. @Ufozile I've added an entry for Kamikaze. I tested it, too, and it's happening for me regardless of what kills the target stack. I used it on bowmen and killed them with a spell and the bomb just hovers there, then hangs up the game when the next turn starts. Ugh. Last edited by camelotcrusade; 11-24-2012 at 07:02 PM. |
#3
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![]() The demon trait that is not 100% working is called "Ardent". If a demon picks up a rage ball from Hilda, it will heal the stack, but if a demon does a fatal blow to wipe out a stack a rage ball is supposed to spawn. It does not spawn right now but I swear it used to in 6246. Also, "Greasy Oil" or "Oil Mist" takes about 5 seconds to cast now. ![]() Last edited by ckdamascus; 11-24-2012 at 10:47 PM. |
#4
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I'm guessing a recent patch has managed to affect my saved game, although it originally wasn't supposed to (my ongoing walkthrough is still the same game I started the day of the release). Maybe that's even why I had all these saves spontaneously deleted, I don't know, but I have a bunch of new bugs now that I didn't a few days ago. Some of them already posted here, like this one and the unscrollable Inventory (really annoying with a lot of arties). I'd like to add to this one: Quote:
More specifically, all those fixed objects can now ONLY be killed by a MELEE UNIT attacking them DIRECTLY. They are unaffected by area effects, be it from spells, rage skills or creatures, and range units cannot target them, nor can semi-range units, for instance the astral ray of the Rune Mage doesn't work either. Meanwhile, their powers work just fine; your units will eat Poison Skull or Lightning until you move them away or waste a turn with your Paladin to destroy the object. Not funny. Much more minor, but Regina's Messenger also lags tremendously now, about as much as Greasy Mist. Other Valkyrie skill animations still run smoothly. Edit: I've checked, I definitely have the build 6249 too, now. Another one I forgot (though I don't know if it's new, but it's not been listed): The Labyrinth (Catacombs) in Verlon Wastelands doesn't close when you get out (and complete the Quest). It stays open, but only one-way. You can enter it again, but if you do, you'll be trapped forever. The cup opening the exit is no longer there, and there's no other way out, and not even an enemy to suicide on. The only possible workaround might be to upgrade an artifact (if you have an upgradable one in your inventory) and then flee from the fight; losing your entire army in the process, if it even works (I haven't tested that). Last edited by LegendMaker; 11-24-2012 at 11:39 PM. |
#5
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I haven't read the whole thread, but these aren't in the OP:
-When a stack dies on a trap I get the mana bonus from transmute twice -Lord of the North does reduced damage to high leadership units which isn't reflected in the skill description. Haven't figured out the actual formula. -Engineers inflict burn every time they attack. It should be 15%. -Berserkers' main hit does 4-7 damage but is listed as 4-5. -Berserkers' retaliation does the shield bash animation and 3-5 damage of shock shield, but the description implies this is for their second attack only ("counter-attacks" rather than "attacks"). -Valhalla's Messenger doesn't do anything, at least at level 1. Berserkers and Warrior Maidens (the two vikings troops I'm currently using) tooltip damage is as it would be with no boost, and this is confirmed with crit damage. -Speaking of which, I'm currently level 55 and have still only run into 15 viking enemies. Not sure if there's more vikings later, or this medal is unachievable. -I managed to have two stacks on top of eachother. Told paladins to move to a different tile, but they went on-top of my berserkers instead. Screenshot attached. Haven't been able to reproduce this. Berserkers were the unit attacked/buffed when another stack targeted them, and for the sake of completion weren't healed by prayer. Late EDIT: Map isn't aligned with everything placed on it in New Kordar. The character icon, alongside every building and portal are located about 1cm to the right of where they should be. Last edited by dainbramage; 11-25-2012 at 06:51 AM. |
#6
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@ivral wow, I'm surprised. It was reported as a bug that Gudrila's dialog contains spoilers so they must have done something about it. Kind of a confusing solution but glad it opens up later. She should probably say something like "It's too soon to ask a favor of you..." until she's ready to give the quest. @Rork interesting, I thought only ghost blade was supposed to ignore magic resistance. Has anyone else confirmed magic axe working on magic immune enemies in build 6249? Maybe some of their tweaks introduced it. If anyone else has seen any of these bugs persisting across builds let me know. Last edited by camelotcrusade; 11-27-2012 at 04:31 AM. |
#7
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Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls). To demonstrate this, my stack of warrior maidens show up as doing 7434-9558 damage against undead spiders. Now, the maidens have 93 attack and 14-18 damage while the spiders have 3 defence (so I'm easily at the x3 cap), so the expected damage ignoring valhalla's messenger would be: 14*177*3 = 7434 18*177*3 = 9558 which is exactly what they show as doing Now I check their crit, which is 21506 damage Theoretically, 9558*2.25 = 21505.5 which rounds to 21506 Both should be doing 15% more damage if valhalla's messenger was working. |
#8
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#9
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Regarding spells and transmute, I think that was how it worked back in Armored Princess. One of the big reasons why I felt nuking spell casters were at a distinct disadvantage. I couldn't spell nuke my way to victory without costing a lot of REAL time loss (waiting for mana to regenerate). I had to keep a 'mop' up team or waste a few rounds using mana accelerator to save "game time" while wasting "real time". [edit] So, I decided to re-tool my build to get the "High Magic" achievement. Looks hard at 500K dmg and after many hours I was only at 210K dmg. Wrong. I forgot the new skills including how mana regenerates and how spells are so powerful that a mop up team is easy to use. I hit the achievement in merely 6 more battles. This is a huge plus. ![]() Quote:
But NOW I do! I tried sacrifice and it works fine regarding tooltips. Worked perfectly. Using "initial save game" of build 6246, but playing build 6249. Vanilla install. No add-ons or mods. Tooltip works fine for me. I was using level 1 Sacrifice Last edited by ckdamascus; 11-26-2012 at 02:24 AM. |
#10
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