Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 11-05-2012, 12:30 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Question

Quote:
Originally Posted by Lagarto View Post
You and your 'explanations'... Try to think in terms of real, wartime pilots defending their base, tearing through a formation of bombers just to scatter them and make them jettison bombs (that's what they should and would do), not a bunch of online jockeys desperately trying to score points.
Me and my explanations? Ohhhkay. Not sure where I've offended but, sorry? I'm just asking to think about this and offer an alternative perspective.

Humans are humans no matter what. So online jockeys aren't really all that different from other humans. No fear of death but still the same propensity towards target fixation.

Rather than this being a bug it can be considerd a feature. You're not wrong in asking for some changes to this behavior. Certrainly some pilots would be more disciplined. So, instead of a grand change, how about building in some variability? Rookie pilots could have a higher chance of becoming target fixated and firing on aircraft that are already stricken. Ace pilots would have far less of a chance or no chance at all depending on the programming. Lots of options.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #2  
Old 11-05-2012, 01:19 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Quote:
Originally Posted by IceFire View Post
Rather than this being a bug it can be considerd a feature.
Now, that's classic I've been hearing it for some ten years, initially from Oleg himself, then from his devoted followers, for some reason called 'fan boys', as you might remember. Almost every bug can be 'considered a feature' with a bit of imagination. Why then fix them and make this sim better? Isn't it easier to imagine and 'explain'?
Reply With Quote
  #3  
Old 11-05-2012, 03:59 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Lagarto View Post
Now, that's classic I've been hearing it for some ten years, initially from Oleg himself, then from his devoted followers, for some reason called 'fan boys', as you might remember. Almost every bug can be 'considered a feature' with a bit of imagination. Why then fix them and make this sim better? Isn't it easier to imagine and 'explain'?
Dude, I honestly have no idea where the angry attitude is coming from. Let me make it clear then. What you suggest doesn't automatically make for a better experice with the A.I. Perhaps one thing is gained but at the loss of another behavior which is not inherently wrong IMHO. Target fixation did happen.

So, no idea what the problem is here, but I think there's a great opportunity to create something interesting with something that the AI already does.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #4  
Old 11-06-2012, 08:44 AM
Stig1207 Stig1207 is offline
Approved Member
 
Join Date: Jun 2012
Posts: 24
Default

Quote:
Originally Posted by IceFire View Post
Dude, I honestly have no idea where the angry attitude is coming from. Let me make it clear then. What you suggest doesn't automatically make for a better experice with the A.I. Perhaps one thing is gained but at the loss of another behavior which is not inherently wrong IMHO. Target fixation did happen.

So, no idea what the problem is here, but I think there's a great opportunity to create something interesting with something that the AI already does.
Agree with Ice, no reason not to keep this discussion civil.

That being said, I also think that Lagarto has a good case in all calling this AI behavior a bug. After all, it's not one AI pilot becoming target fixated, it's the whole flight. While it's reasonable that the AI make mistakes, after all that 's only human, but if the silly byggers all make the same mistakes all the time they shouldn't be flying high-powered, heavily armed aircraft.

/Stig
Reply With Quote
  #5  
Old 11-06-2012, 10:11 AM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

Where the angry attitude is coming from? For years and years anyone reporting a bug was immediately attacked by a bunch of fans blindly infatuated with this game. Their 'noble' efforts to 'defend' the game were actually counterproductive because they slowed down its development. You can't fix or improve anything if you think everything is just perfect.
Reply With Quote
  #6  
Old 11-06-2012, 12:40 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Lagarto View Post
Where the angry attitude is coming from? For years and years anyone reporting a bug was immediately attacked by a bunch of fans blindly infatuated with this game. Their 'noble' efforts to 'defend' the game were actually counterproductive because they slowed down its development. You can't fix or improve anything if you think everything is just perfect.
This is entirely up to you then. I don't feel that I jumped on you but I did ask for you to think about the request. I even agreed with you that a change could be made but with a little more subtlety. Yet, you've continued to be hostile. I'll take it in stride.

I'm going to keep on challenging and making my own suggestions but please do not mistake it for any attitude on my part. This should and can be a civil discussion where an idea is formed, challenged, and forged into something constructive.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #7  
Old 11-07-2012, 11:34 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Lagarto View Post
Where the angry attitude is coming from? For years and years anyone reporting a bug was immediately attacked by a bunch of fans blindly infatuated with this game. Their 'noble' efforts to 'defend' the game were actually counterproductive because they slowed down its development. You can't fix or improve anything if you think everything is just perfect.
It's developers who are deciding what get fixed and what not. There is no reason to get angry just because somebody have different opinion than you. What you consider a bug might be a feature for someone else and I never saw AI in this game doing something that humans don't do too.

In case of chasing planes with dead engine that will be fixed to some extent in 4.12. I will not completely remove the possibility for AI to attack harmless planes.
__________________
Reply With Quote
  #8  
Old 11-07-2012, 04:39 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

FC99, it's not a different opinion but patronizing attitude of some here that angers me. When you say, this is a bug, that is a feature, I believe you, you know these things inside out. Some people don't. They just want to sound smart, as if they were some self-proclaimed mouthpiece of the DT. Anyway, thank you for looking into the 'dead engine issue'.
Reply With Quote
  #9  
Old 11-06-2012, 12:34 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Stig1207 View Post
Agree with Ice, no reason not to keep this discussion civil.

That being said, I also think that Lagarto has a good case in all calling this AI behavior a bug. After all, it's not one AI pilot becoming target fixated, it's the whole flight. While it's reasonable that the AI make mistakes, after all that 's only human, but if the silly byggers all make the same mistakes all the time they shouldn't be flying high-powered, heavily armed aircraft.

/Stig
Absolutely right Stig. I even suggested that some sort of update to how it works so that some AI do become fixated while others are smarter or more disciplined. The AI could roll some kind of percentage probability for being fixated depending on skill level.

It's insane that Ace AI would do the same as a rookie.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #10  
Old 11-06-2012, 02:46 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Quote:
Originally Posted by Stig1207 View Post
Agree with Ice, no reason not to keep this discussion civil.
That being said, I also think that Lagarto has a good case in all calling this AI behavior a bug. After all, it's not one AI pilot becoming target fixated, it's the whole flight. While it's reasonable that the AI make mistakes, after all that 's only human, but if the silly byggers all make the same mistakes all the time they shouldn't be flying high-powered, heavily armed aircraft.
/Stig
Yes... and (I know I know.. I have beaten this drum nearly to death) when it is your flight that is abandoning you to chase down that wounded/dieing bandit it is particularly frustrating. I look forward to 4.12 ad whatever AI updates are coming..

Last edited by Bearcat; 11-06-2012 at 02:50 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:24 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.