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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I'm interested in hearing your strategies for a couple spells I haven't used or scribed yet.
Justice - It's rune magic and it says it gathers X runes (or X adrenaline) from all your troops and then redistributes them eveningly among all your troops. At level 1, X is 2 runes or 10 adrenaline. Is it supposed to be for long fights when you run out of runes/adrenaline? Timelessness - adds extra rounds to the duration of spells currently on you, limited to low level spells and only 2 rounds at first, eventually up to level 4 spells for 4 rounds. I guess you cast timelessness when it's cheaper than maintaining the buff(s) individually, right? Negation - All spell effects on the target are reduced to 1 round. Like timelessness it starts at low levels with a low duration, eventually affeting lvel 4 spells for up to 4 rounds. I'm drawing a blank. Someone suggested using it with kamikaze but then another person said it doesn't work with it. Is it like a poor man's cure you forget about, knowing whatever happens to that unit for the next few rounds it will wear off soon? I'd still rather dispel it, I think. |
#2
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One more to add. Poison Cloud (chaos magic, I know) says max targets: 12 at level one. But the area of affect is definitely smaller than that, it's like a fireball (one hex and every hext around it). What does that max targets mean, do you think?
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#3
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Number of units it can infect with poison before it expires, I'm guessing. Unfortunately, since it ticks every single time a unit takes its turn, that 12 ticks away very quickly, and will probably, at most, refresh the poison debuff once.
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#4
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Poison cloud may be useful at the beginning of a battle with many enemy stacks. If your initiative is greater, they won't be able to move out of the cloud. I remember it being somewhat useful in KB:TL.
Timelessness might be good when you have a lot of buffs on a unit (especially buffs like divine armor and hell's breath with short duration). You only need to cast timelessness every 4 rounds (or more with creation and possibly high intellect, if it's affected by that) to keep the buffs. At least I hope it works that way ![]() |
#5
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I wonder how high the % is at level 3, though... Because if it approaches 100%, then this thing is totally broken. |
#6
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Oh, poison cloud does 21% at max level. At least based on my magic power, not sure if it scales (I'm guessing no). I really don't understand that number of targets thing, either. Oh well, I still enjoy using it.
Any thoughts on Negation or Justice? Last edited by camelotcrusade; 11-04-2012 at 07:05 PM. |
#7
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1.There seems to be similar spell in KB:CW .But i never used it ,so no comment.
2.I think it can be helpful in consuming scrolls (if spellbook has no space to learn spell or i don't want to sell them for a poor proportion of prices) . Furthermore, i can consider casting it on my troops near positive battlefield objects . 3.I should cast it on enemy (powerful) troops near positive battlefield objects or my troops near negative ones so that i can cast other spells in next rounds . 4.Maybe i should cast it on high stacks troops .(I never saw its full description in my saves) |
#8
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Timeless can be useful to extend short and powerful buff. I have been using timeless so extend the scolding buff by orc commander. 9 turn double damage is good,
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#9
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Oooooh. Timeless + Avenging Angel 3?
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#10
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Something like Archmage's shield + Hell's Breath + Stone Skin + Inquisitor's Bless and then a Timeless every few rounds sounds nice... (Magic Spring as well, but that will probably still be reduced in duration by enemy attacks. It still provides a ton of mana with creation 3 and a fair bit of intellect...)
edit: And of course, use a royal griffin for unlimited retaliation |
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