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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #351  
Old 11-03-2012, 07:39 PM
Xargon Xargon is offline
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Just a small continuity problem: Amelie's personal three-masted frigate "Butterfly" appears to have only two masts...
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  #352  
Old 11-03-2012, 07:45 PM
Avo Avo is offline
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I searched, and couldn't find this here. I've noticed that "Song of ljusalfheim" gives buffs to the enemy and debuffs to you. I did read someone write about it in regards to the unofficial fix, so maybe it's already known.
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  #353  
Old 11-03-2012, 08:00 PM
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Zechnophobe Zechnophobe is offline
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Oh, I just remembered another bug I witnessed. If an AI Royal Griffon has no space to summon a Celestial Guard stack, it will still try a few times before doing something else. Each time it tries, you'll get an error message "There is no valid target for that spell" or some such.

Luckily it does not infinitely try or it would hang.
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  #354  
Old 11-03-2012, 08:05 PM
aghiuta aghiuta is offline
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Quote:
Originally Posted by Zechnophobe View Post
Are you playing with the patch? Because this is totally working for me. I managed to use the ability three times in the last fight.
No patch.
I plan on starting a mage soon, skald not so satisfying so was just exploring with this char to get a feel for the game.
@camelotcrusade
I am playing with the -dev thingy so i get error messages in different window, will write them down when they happen again.
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  #355  
Old 11-03-2012, 11:18 PM
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camelotcrusade camelotcrusade is offline
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Updates:
  • Marked Ice dragon as fixed
  • Added Book of Evil's drain ability to Spells
  • Added Calm Rage reducing max rage to Spells
  • Added Royal Griffon summon problem to Units
  • Added Olaf's personal rage skills not being used in autocombat to Rage
  • Added additional ranks in Edda have no effect to Skills

Has anybody seen the bug with orcs attacking ice creatures after the patch? Or the bug with Call of Valhalla after the patch? Call is working for me.

@Avo that look like a bug if you haven't patched. If you patch they updated the description so its clear everbody gets hit. If you would like it as written pre-patch, there is mod on the bug fixes thread for it.

Last edited by camelotcrusade; 11-03-2012 at 11:30 PM.
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  #356  
Old 11-03-2012, 11:47 PM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Nevar View Post
I've encountered this with Loki's Touch, too, but I have no idea what causes it. I didn't use that song.
Same here. But guess what? Loki's touch has reload 3. Not sure if that is new, but I think this is what happened to both of us.
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  #357  
Old 11-04-2012, 12:16 AM
Nevar Nevar is offline
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Quote:
Originally Posted by camelotcrusade View Post
Same here. But guess what? Loki's touch has reload 3. Not sure if that is new, but I think this is what happened to both of us.
It's always been Reload 3, which is what makes me wonder about this all the more
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  #358  
Old 11-04-2012, 12:21 AM
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camelotcrusade camelotcrusade is offline
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Quote:
Originally Posted by Nevar View Post
It's always been Reload 3, which is what makes me wonder about this all the more
Hmm. You know, I am always having my Jarl's tell them to go again. Because first they Loki, then I want them to ice storm. Maybe it's moving the counter. I'll have to watch for it.
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  #359  
Old 11-04-2012, 12:41 AM
RCDOWN RCDOWN is offline
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Hades map, one of the lift is blocked, you can go over the platform but the lift never come.

If you wait a long time, and then try to go over the ramp border, you horse get "under" the ramp, getting struck.


Precise location here.
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  #360  
Old 11-04-2012, 01:02 AM
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camelotcrusade camelotcrusade is offline
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Originally Posted by camelotcrusade View Post
O.o Sounds like its time to pop open Fear and look for the loophole. Plus I have no idea how to look up individual unit parameters to see if slingers are special. Do you know how?
Something is definitely up with fear. Just had a stack of feared orc catapults fire on my soothsayers (level 3 attacking level 4). As with the other case, no appropriate level units were available for it to attack (all my armies are level 4). I am also wondering if the unit has to be ranged for this to happen, as I'm pretty sure I've seen melee troops just pass their turns under these conditions.
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