![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
..ups! o.K!
![]() larry69 |
#2
|
||||
|
||||
![]()
This is just what I'm looking for.
Big thanks.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#3
|
|||
|
|||
![]()
Very cool clouds on screenshots! http://s240.beta.photobucket.com/use...loud4.jpg.html
Thanks for making a version with clouds. What video card is required to run them at about 35-45 fps in full HD? |
#4
|
||||
|
||||
![]()
Bolox- I am knee deep in the first version of this campaign-should I "re-load" this newest version to take its place?
|
#5
|
|||
|
|||
![]()
Larry69- no probs- it's not the most intuitive of ways to have to install.
Ataros- I run with a GTX580 1.5gb @ 1920*1200 and clouds run fps at around 30 for me. Large(20+) bomber formations are a bigger problem, tho this seems to be a cpu problem more than gpu. I do give some suggestions for lowering settings in the readme (switching shadows and orig texture off can make the difference for me) Part1 has clouds in some missions, part2 has alot more as weather changes with autumn. Let's just say the last mission will be 'fun' ![]() Jamesdietz-things that are changed: the changed fm's for some of the planes does alter the timings of some things so nearly every mission has been tweaked, a couple required a rethink/redo. Briefings timings have been updated too. Cloud icing is alot more severe than with 1.07 so has been turned to minimum but even so I had to move/remove some. This was the biggest PITA with final release patch for me. The 'success criteria' in the scripts has been redone. So yes, just copy the new Spitfire onmmy tail folder over your existing one (steamapps one) and you should be able to carry on. |
#6
|
||||
|
||||
![]()
THX, Bolox,
so I fly my first campaign. I did the first 3 missions, not much yet. First impression: very demanding, but interesting to fly in formation and checking your six for your "ingame surprises" at one time. But once when the mission is done and all your squad mates got safly back to homebase, death has his terrible harvest because of the (stupid) AI tries to taxi into boxes which are allready occupied by static a/c, so they are destroying themself. Even when I follow your landing-order instructions, and everything went well, for some reasons there are losses that are mentioned in the debriefing (but this happens in singleplayer-missions as well). Anyway, I like it and I will go on.
__________________
"the fun is allways in the sun!" ![]() Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 11-04-2012 at 11:12 AM. Reason: grammar correction |
#7
|
|||
|
|||
![]()
yeah the way game engine destroys landed planes then counts them as 'shot down' is 'more than slightly annoying'.
One goal I have for further scripting is to "keep score" in a way that gets round this but that might take a while ![]() For now we just have to turn a 'Nelsonian Eye' to some of the problems and enjoy the good bits This is designed to be demanding but the story allows it to be 'fairly' enemy free for the early missions, hopefully this fives some 'training time' without being too boring. Glad you are enjoying it ![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|