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  #1041  
Old 10-31-2012, 10:51 PM
RegRag1977 RegRag1977 is offline
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Default I'd like to see defensive guns having recoil modelled

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Originally Posted by panzer1b View Post
also not sure if mentioned but please add a bf109 F3 or F1 or at the least give the F2 a mgff field mod (a nice midway between the mg151/15 and thbe mg151/20....



finally can we get an updated 109 pit in the future?

A Bf109 G4 would be nice too!

Adding the loud 'bang' when slats open.

Yes 109 needs new cockpit textures.
Also adding dessicant device on the windshield and armour plate on top of the panzer Galland would be far more accurate, sadly the late 109 marks miss these details in game.

I'd like to see defensive guns having recoil modelled.
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  #1042  
Old 11-03-2012, 05:58 PM
MadBlaster MadBlaster is offline
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Default request ability to manually respawn weapons loadout when limited ammo is toggled off

hi. if you are still taking requests, I would like to see this. let me describe why.

example 1
lets say you take pe-2 with bomb loadout and you want practice some dive bombing offline on dogfight server environment with unlimited ammo. so, you select your bombs and start the mission. you find your target, make your approach, maybe throw the airbrake and drop your bombs. as you pull out, all of a sudden your bombs respawn and your plane is creaking and maybe breaks because of that. Also, with your newly respawned bombs at the lower altitude, it is going to take longer to swing back, climb and try again.

example 2 (i already posted about this)
lets say you want practice your rocket attack on tanks. for certain rocket loadouts (e.g., 4.5") the rockets respawn as soon as you fire the first set (2), then there is a delay for the respawn. so, instead of firing off 6 rockets to ensure a kill, you are only able to fire off 2 which then creates a spawn delay, so you are less likely to get a kill.

solution. a button/toggle to manually control the respawn timing of the weapon loadout when limited ammo is toggled off.
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  #1043  
Old 11-04-2012, 07:53 AM
Malkav Malkav is offline
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Default

A long-awaited (for me) improvements in a Full Mission Builder.
So, making static buildings as a targets. It will be a great feature.
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  #1044  
Old 11-06-2012, 12:31 AM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Another fmb object that would be quite handy would be concrete tiled paving, of the kind that makes up many airfields on present maps. This would greatly assist in converting some grass fields to more modern fields. I realise that shadows wouldn't work quite right from aircraft and other objects but the ability to "upgrade" a grass field would be worth it atmospherically in my opinion.
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  #1045  
Old 11-06-2012, 03:56 AM
IceFire IceFire is offline
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Was just populating a scenario with some details and I realized... it'd be really neat if we could have some flag + flagpole. Historical flags of all nations involved (the German flag could be folded cleverly). Occasionally it'd be nice to fly a flag here or there. The American and Japanese ones are already quite useful in adding to the atmosphere.
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  #1046  
Old 11-07-2012, 09:54 AM
SPAD-1949 SPAD-1949 is offline
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Is it possible to implement landing strips like Courchevel or Lukla? Or a landscape surface flattening tool for smoothe starts and landings anywhere?
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  #1047  
Old 11-08-2012, 11:07 AM
ECV56_Guevara ECV56_Guevara is offline
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Could be possible to add images in the briefing???
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  #1048  
Old 11-08-2012, 03:28 PM
IceFire IceFire is offline
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Originally Posted by ECV56_Guevara View Post
Could be possible to add images in the briefing???
That would be immensely useful. PNG or JPG images in the briefing space could be used for "recon photos" and the like.
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  #1049  
Old 11-09-2012, 09:00 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by IceFire View Post
That would be immensely useful. PNG or JPG images in the briefing space could be used for "recon photos" and the like.
Wonderful idea!
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  #1050  
Old 11-09-2012, 10:12 AM
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FC99 FC99 is offline
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We have tried to add briefing photos and that is not a problem. What is the problem is net transfer of these images if they are used for online gamming.
In essence, that is the same as having custom skins enabled.
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