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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #31  
Old 10-31-2012, 03:33 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by Nevar View Post
Considering how there are less than a dozen undead units, it's probably difficult to vary unit composition.

You know, if they'd introduced more undead units, the game would've been a little less tedious. I kept seeing mention of ghouls, which got me excited, only to find out there are no new undead units in the game at all.

I mean, I would've been happy with new units that were just retextures as long as they played differently.
Oh yeah, when the blacksmith said ghouls, I too thought we would get them... a fast undead skirmisher, maybe with the ability to paralyze like Dragonflies.
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  #32  
Old 10-31-2012, 03:54 PM
DGDobrev DGDobrev is offline
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Originally Posted by Colbert30 View Post
I wonder what people are saying in the russian forums... I imagine devs go there more often, being their native language. Not that I think they don't speak English, but I suppose it's easier for them.

Anyway, given the nature of the story and its somewhat linearity, out of giving us random or more variety in units/spells for castles, etc. (which would go a looong way, btw), I don't know if they can do much.

But I suppose that right now their priority is the hunting and fixing of bugs and crashes. So mods will have to suffice for now.
I can assure you, it isn't much more different than it is here. I speak Russian too, so I go from time to time to the other forum to check if your russian brothers in arms (zini4_tha_grunt for example) created something new.

Most of the time they talk about the bugs - however, since many of the threads are current, I can't escape the conclusion that the game was launched in EN and RU together. We have more stuff listed here as bugs, than there. They also include various glitches (like shield bash stunning before the animation, and such).

They also have a first impressions topic, and I am sad to say, the opinion doesn't differ much than our own. Some are pleased to have a new KB with new units, others dislike the repetition (mainly the veterans) - and others say that if you don't like the game, you can always go back to the Red Sands KBAP mod.

They are also trying for a no-loss, but some hit a brick wall, others do the things we do here in a similar fashion. Oh well...
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  #33  
Old 10-31-2012, 04:20 PM
Bhruic Bhruic is offline
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Originally Posted by DGDobrev View Post
They also have a first impressions topic, and I am sad to say, the opinion doesn't differ much than our own. Some are pleased to have a new KB with new units, others dislike the repetition (mainly the veterans) - and others say that if you don't like the game, you can always go back to the Red Sands KBAP mod.
I have to agree with the general perception that the game doesn't live up to its predecessors. With that said, however, it's still a fun game, just not as fun as the previous iterations. I'm a bit disappointed with it, but I've still put in numerous hours playing it, and this with all the other games that came out recently vying for my attention.
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  #34  
Old 10-31-2012, 05:15 PM
bsctgod bsctgod is offline
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Boy that first island was a chore!

go talk to this guy, then this guy, then back to the same guy, kill your hundredth undead army, talk to this other guy, go talk to the same guy again, now track down 4 evil heroes, who just happen to have....undead armies! Meanwhile, the experience is very slow, I am sitting on a ton of scrolls because I've got a lot of mana, but I haven't gotten enough magic runes to even obtain Order or Distortion Magic to start using them. Plus Rage isn't advancing by design so I keep casting the same Viking rage ability for 4-cost once per turn hoping to cause a little damage to the same undead.

Not something I am eager to go through in multiple playthroughs.

/rant off

Hopefully the 2nd island will be better, though from the slight exploring, it looks pretty linear.
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