![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
You know, if they'd introduced more undead units, the game would've been a little less tedious. I kept seeing mention of ghouls, which got me excited, only to find out there are no new undead units in the game at all. I mean, I would've been happy with new units that were just retextures as long as they played differently. |
#2
|
|||
|
|||
![]()
So would I
![]() Unfortunately, WotN forces the player into pointless repetition for a long time. Use Axe Throwers, Soothsayers (rest is whatever), advance a few paces, beat the undead army using the only damn rage skill you are given for last hits whenever possible until you get the XP medal. Advance a few more squares, beat the next one with the same composition. Rinse and repeat... Kinda takes the fun out of a no-loss game too, as for the first time I felt an inner urge to skip ahead and see new stuff regardless how the battles played and whether I lost units or not - and each and every single no-loss challenge (especially the player created ones) was a big part of this game. That allowed everyone to forge a new story, to offer ideas for another play-through, to up the replayability of the game. I dont see how differently can this one play for the first 10 hours or so... The game is beating you on the head with the same types of units over and over.
__________________
Last edited by DGDobrev; 10-31-2012 at 03:40 PM. |
#3
|
|||
|
|||
![]()
I wonder what people are saying in the russian forums... I imagine devs go there more often, being their native language. Not that I think they don't speak English, but I suppose it's easier for them.
Anyway, given the nature of the story and its somewhat linearity, out of giving us random or more variety in units/spells for castles, etc. (which would go a looong way, btw), I don't know if they can do much. But I suppose that right now their priority is the hunting and fixing of bugs and crashes. So mods will have to suffice for now. |
#4
|
|||
|
|||
![]() Quote:
Most of the time they talk about the bugs - however, since many of the threads are current, I can't escape the conclusion that the game was launched in EN and RU together. We have more stuff listed here as bugs, than there. They also include various glitches (like shield bash stunning before the animation, and such). They also have a first impressions topic, and I am sad to say, the opinion doesn't differ much than our own. Some are pleased to have a new KB with new units, others dislike the repetition (mainly the veterans) - and others say that if you don't like the game, you can always go back to the Red Sands KBAP mod. They are also trying for a no-loss, but some hit a brick wall, others do the things we do here in a similar fashion. Oh well...
__________________
|
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]()
Boy that first island was a chore!
go talk to this guy, then this guy, then back to the same guy, kill your hundredth undead army, talk to this other guy, go talk to the same guy again, now track down 4 evil heroes, who just happen to have....undead armies! Meanwhile, the experience is very slow, I am sitting on a ton of scrolls because I've got a lot of mana, but I haven't gotten enough magic runes to even obtain Order or Distortion Magic to start using them. Plus Rage isn't advancing by design so I keep casting the same Viking rage ability for 4-cost once per turn hoping to cause a little damage to the same undead. Not something I am eager to go through in multiple playthroughs. ![]() /rant off Hopefully the 2nd island will be better, though from the slight exploring, it looks pretty linear. |
#7
|
|||
|
|||
![]() Quote:
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|