Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old 10-31-2012, 07:53 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by camelotcrusade View Post
I am wondering if we can use this same file (unit_special_attacks.lua) to fix the Witch Hunter's "Magical Help" which right now always gives Dragon Slayer. It *might* be this section:

---------------
function special_magic_buff_attack()
Attack.act_aseq(0, "buff")
local dmgts = Attack.aseq_time(0, "x")

local tab_spells = {
{s = "dragon_slayer", prob = 0},
{s = "dark_knight", prob = 0},
{s = "light_knight", prob = 0},
{s = "divine_armor", prob = 0},
{s = "fire_breath", prob = 0},
{s = "haste", prob = 0},
{s = "stone_skin", prob = 0},
{s = "bless", prob = 0},
}
------------------

It actually goes on for a while, but if somebody who is better than I am at reading this code could look at it, maybe you can tell us what to tweak so "Magical Help" isn't always dragon slayer.
Witch Hunters work fine in AP/Crossworlds, so anyone thought of checking their programmed abilities there?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.