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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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So, why No Loss in the first place?
It's pretty simple really. In every single fight you go up to, not getting killed, while killing the opponent, is the general goal. Reduce casualties, increase lethality. This isn't specific to the hardcore no-loss players, but rather what everyone does. I'm sure we've all been quite pleased at a fight where we managed to not lose a single troop and think 'yeah, that went really well!' After you do that for a while, you start to identify certain types of enemies as causing you more problems than others. Ugh, Alchemists are a pain, they do poison and/or fire damage for many turns in a row, and are hard to prevent. Then you learn about target, or spell shackles, and suddenly you win those fights without losses as well. Heck, you might even get into some really good combo's. Stone skin on griffons, then magic shield, and inquisitors to ress any that die... combined with target? Your Mage LOVES this! Any suddenly a lot of fights you win without casualties. Once you start getting really good at finding strong things, and how to win more and more slanted battles, it eventually becomes "What if i could do this... in every single fight in the game? Like... never once screw up?" And thus, no-loss is born. For the same reason some people play Legend of Zelda without picking up a heart container, or do speed runs of half-life, or whatever. It's the added fun, the challenge of it. That's why we try to no-loss. |
#2
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Nice trolling kid. Are you blind? Or just dumb? IF you read what I worte you will see that I said it is perfectly OK for a player to TRY to do do No loss in combats. The problem with the game is that it allows this thing to actually happen, even in the harshest of combats, labeled as invincible.
Yea, I'm smart and pro at games. It's only normal that I send in my assessment. It's guys like me that makes games evolve. You suck if you think that what you are doing when you kill 1000 bears with 1 royal snake is strategy. How about shut up if you don't have anything relevant to say? |
#3
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Well, I tried to have a real conversation with you, but you are apparently one who thinks that 'someone who disagrees with you' is a troll.
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#4
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@tiberiu
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![]() Same is here , no loss are doable even on impossible diff. Does all players do it ? NO, everyone play at own pace. |
#5
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Can we all play the way we want now ? youpiiiiiiii ![]() |
#6
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I'd love to have problems like these. |
#7
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I'm probably older then you so you are pathetic to call me "kid". I am not mad at how people play. Learn to read and maybe go raise your IQ a bit to understand what you read.
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#8
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I suggest you fix those things then post again. |
#9
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If you were as smart (or old) as you claim, you would know that insulting people instead of exchanging arguments will not get you very far. Now, to your argument: All I will say is that this game is as yours as it is for everyone who bought it. Games are made for a wide variety of players and tastes. Your preferences, contrary to what you may think, are no more important or relevant than those of anyone else. And, if this thread is any indication, your opinion seems to be in the minority here. So, if devs found themselves suddenly in doubt about how they should develop their game and inclined to listen to anyone here, who would the devs listen to? If all that it comes to is that the game is too easy for you at the hardest difficulties, or that you think invincible fights should have cassualties, like others have pointed out, there are ways to accomodate these preferences in a single player game, without having changes made to it affect everyone else. |
#10
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![]() http://en.wikipedia.org/wiki/Argumentum_ad_populum |
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