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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 10-28-2012, 07:24 PM
amyndris amyndris is offline
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Join Date: Oct 2010
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I did say that but I disagree with you. The frustration with WotN is that no loss is near impossible (on the first island) because:
1) You have no troop choices. Unlike KBTL or KBAP, there is no randomness. You're forced into the same troops. There is no strategic decision (how can I build my army?) because there are no options.
2) You can't explore. Locking you to a single island limits your strategic choices because you can't pick your fights and you can't build an army.

Half the game is building an awesome army and half the game is fighting the battles. Unlike KBTL or KBAP, you only have half a game because the army building part of the game isn't really there (at least on the first island). When you're given no choice in that regards, it actually hurts the strategy.

Now, what it sounds like you're complaining about is "All that strategy (coming back with the correct army to tackle the challenges) is making tactics (in-fight strategy) invalid". That's true, but I like the fact that KBAP and KBTL gave you the option to either play at the strategic level or at the tactical level. You ask for "Get more strategy"? You can't. Because you have no options to play with.
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