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#1
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__________________
Find my missions and much more at Mission4Today.com |
#2
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Shoot first ask questions later...
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#3
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To pick enemy planes off your tail?
Seriously, since there's no risk of mistaken identity and little risk of "friendly fire" from friendly flak in the game, it's a viable tactic. |
#4
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I don't know whether or not this has been mentioned but the ability to set skill levels for individual AC (in stead of just the whole flight) in the QMB would be a great feature.. IIRC This was doable in Mission Mate which was my favorite quick mission builder long before mods came out. I think tat feature was also available in the UQMG. That kind of makes it easier to overcome some of the issues with the AI.
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#5
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I am observing for years now the fw190 series ground handling seems a bit sluggish, almost as if hubs deep in mud. Bf series are quite nimble on the ground, fw series have to have brakes held to make simplest of turns and usually 40-50% throttle to get them to move on the taxiway. is there anyone else sensing this or am i the only one?
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#6
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Are there any plans by Team Daidalos to improve the textures of ground objects and vehicles?
Vpmedia has done some excellent vehicle and static object textures. It would be great to have them in the official game. At least for me, using the improved textures had no noticeable impact on the games performance. |
#7
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![]() Quote:
__________________
Find my missions and much more at Mission4Today.com |
#8
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yes
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com |
#9
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Are there any plans to make visual effects for flare and/or smoke bombs?
Zorin says he could make these bombs, but special new effects needed... |
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