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#1
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same problem here.
Did the AI partially set to ACE with a full tank. Waypoint on "fighters attack" and my group targeted. The Spitfires pull peacefully circling. The Spitfires ignore me completely, even if I attacking! This is bullshit. Or what am I doing wrong? ![]() ![]() Greetings Thunder |
#2
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If they reach the end of the waypoints they will just circle like drones. Set up the meeting so both groups have a waypoint after where they'll meet. something like this? http://www.mediafire.com/download.php?oxigknca7op4g64 |
#3
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I set all escorts and fighters that you want attacking humans to ACE. that's it. anything less and funny stuff happens. but also remember they will bug out once they are out of ammo also.
If you are using bombers then set them to ace then just tone down their arial gunnery to a range 30-80 area. You will then find a good balance and AI performing aggressive.
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#4
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hi,
Thanks for the tips guys. Essentially everything I had mentioned earlier. The problem is that the AI will never fight when it is in abundance. 2 vs 2 all ok. But when my wingman dies I am no longer of interest and they are circling. This is complete Bu ... Thunder |
#5
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#6
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I kept on fiddling around wit hthe AI.
I noticed the AI to disengage after 120-150 sec after their first attack task. I then received a script by Kodiak (I dont want to post it, as long he didnt give permission), where the attack task is set to true/enabled as soon as an enemy ac in near. Even by determining the attack task itself to a plane on ACE the AI disengages after max 150 sec after the first given attack task. Imho there is a bug (or two) in the AI routines. The waypoint "free hunt" itself is almost useless, as the Attack.task is given for certain circumstances only. I wasnt able to determine the factors that influence any activation of an attack.task. "Attack fighter" at least is liable, well for 120-150sec.... At the end we cant expect any changes to that issue in Clodo anymore. So letz hope they will have decent look into the mess of AI coding, although I fear this issue will be sacrifced by higher priorities... Maybe setting the attack.task into a 120 sec loop will fix the problem. |
#7
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Are you sure it isnt just out of ammo state. I think the same then frag into the ai aircraft which is breaking off, it has no ammo. The ai cant deflect shoot, they cant even hit from direct on six. It is not aggression, it is crap shooting ai like in IL2 before TD modded. Probably the exact same IL2 code!
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