Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-06-2012, 10:29 AM
lonewulf lonewulf is offline
Approved Member
 
Join Date: Aug 2012
Posts: 118
Default

Well, without wishing to appear argumentative, I'm not so sure I would agree with some of Zapatista's comments. Firstly, the reference to the success of the Polish squadron seems to presuppose that the members of other squadrons set their convergence at much greater ranges. Is there actually any evidence to support this?

Secondly, the statement "a convergence setting is obviously not needed for nose canons, but i believe you could set elevation for some of these nose cannons on certain aircraft" worries me, in fact, I don't follow it at all. Most 109s , for example, had either 2 or 3 centrally mounted forward-firing weapons. These were comprised of a cannon of 15-30 mm (if installed) and two machine guns of either 8 or 13 mm. Because the trajectories of those weapons differ, to be effective, they will have to be harmonised to converge at a predetermined range. Even if you dispensed with the machine guns, you would still have to make a decision about what range you wished to sight your cannon for. Cannons, like MGs, have a trajectory, so the cannon must be adjusted to ensure it's projectiles fall through your line of sight at the desired range - rather than below it or above it.

fFnally, the advice concerning a selected aiming point: "aim at some specific vulnerable parts of the aircraft to be effective" worries me also. There's no doubt that from time to time a WW 2 combat pilot would have the luxury of aiming at the pilot or an engine or even the fabled 'petrol tank behind the pilot's seat' but in general, such precision shooting is completely unattainable under combat conditions - especially in twisting turning fighter on fighter engagements where high deflection angles are often involved. In these circumstances, just hitting the aircraft can be a small miracle let alone killing the pilot or shooting the tops off the spark plug leads.

On a related point, I am still at a loss to understand the separate convergence values that can be inserted in the loadout section of the sim for each weapon. If I select 200m for the horizontal value, how is it possible to insert say 500m for the vertical convergence value. If someone is able to explain how such a setting would be physically possible, I'd really like to know.
Reply With Quote
  #2  
Old 10-06-2012, 10:55 AM
Varrattu's Avatar
Varrattu Varrattu is offline
Approved Member
 
Join Date: Feb 2011
Posts: 173
Default

Since iL2CoD-v1.05.15950 the standard convergence for all BF109E is defined as follows:

nose mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm)
vertical convergence == 400 m (Visierschuss)
horizontal convergence == 420 m (Kreuzung)

wing mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm)
vertical convergence == 500 m (Visierschuss)
horizontal convergence == 300 m (Kreuzung)

wing mounted MG 2x Oerlikon/Ikaria MG FF (20mm)
vertical convergence == 500 m (Visierschuss)
horizontal convergence == 300 m (Kreuzung)

wing mounted MG 2x Oerlikon/Ikaria MG FF/M (20mm)
vertical convergence == 500 m (Visierschuss)
horizontal convergence == 300 m (Kreuzung)

There is a good reason why vertical standard convergence is 500 m (Visierschuss). The German iL2CoD munition types have been animated in a version "verbessert" (improved). The cartridges are of high-velocity type for maximum performance in aircraft machine guns and give higher pressure than other 7,9 mm rounds.


Please have a look:

http://forum.1cpublishing.eu/showthread.php?t=24547

http://forum.1cpublishing.eu/showthr...572#post396572

~S~ Varrattu
__________________
Windows 10 Pro 64-bit
Intel Core i7-8700K CPU @ 3.70GHz
2x4gb DDR3-1600
GeForce GTX 970 4095 MB
Logitech G35 Headset
Logitech G940 Flight System (fw 1.42)
Mad Catz Strike7 Keyboard
Headtracker DIY 6DOF & OpenTrack 2.3.10
Reply With Quote
  #3  
Old 10-06-2012, 11:22 AM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by lonewulf View Post

On a related point, I am still at a loss to understand the separate convergence values that can be inserted in the loadout section of the sim for each weapon. If I select 200m for the horizontal value, how is it possible to insert say 500m for the vertical convergence value. If someone is able to explain how such a setting would be physically possible, I'd really like to know.

This is a very easy concept to visualize...your friend is a good distance away from you. You want to hit him/her with a snowball, you realize that you need to give a greater angle upwards when thrown, so as to not fall short and to make that hit....drag/gravity!
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #4  
Old 10-06-2012, 11:56 AM
VO101_Tom's Avatar
VO101_Tom VO101_Tom is offline
Approved Member
 
Join Date: Jul 2010
Location: Budapest, Hungary
Posts: 799
Default

Quote:
Originally Posted by lonewulf View Post
...
On a related point, I am still at a loss to understand the separate convergence values that can be inserted in the loadout section of the sim for each weapon. If I select 200m for the horizontal value, how is it possible to insert say 500m for the vertical convergence value. If someone is able to explain how such a setting would be physically possible, I'd really like to know.
Maybe this explain

__________________
| AFBs of CloD 2[/URL] |www.pumaszallas.hu

i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940
Cliffs of Dover Bugtracker site: share and vote issues here
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.