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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 10-05-2012, 09:13 AM
trademe900 trademe900 is offline
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Quote:
Originally Posted by IvanK View Post
When you say the Hurricane still turn likes a brick what exactly do you mean ?

I had a sustained turning engagement on the deck with a well flown BF110. The Hurri easily won the turn fight.
Anyone can plainly see the hurricane at the moment turns quite similarly to a brick... it's terrible, can't come close to spit or even 109.
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  #22  
Old 10-05-2012, 11:44 AM
IvanK IvanK is offline
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I am not so sure its as simple as that. I went On line with just 10 gallons of fuel. The aim to be as light as possible to test the the effect of reduced weight on relative sustained turn performance. This based on Buzzsaw's weight argument. I took of from Lympne with the aim to turn fight the vulching 109s.

In a sustained lo level turning engagement against a 109 again I easily out turned the 109. We both doing our best. I was bounced by the 109 first seeing him at my 7 O'clock. I turned into him as hard as I could at +6/3000RPM Rad 1/2. Slowly but surely I gained the advantage with him moving progressively forward in the canopy ... a clear indication that my turn was better than his. He was also turning hard so hard he eventually departed ,flicked and spun and hit the ground. The fight lasted 3turns. The Hurri was easily superior. Accepted I was at an exceptionally low weight for a CLOD Hurricane .... but that was the aim of the flight.

I agree with Buzzsaw the Hurricane empty weight is way to high and needs to be reduced. Hopefully if done this will enhance the Hurricanes performance.

Last edited by IvanK; 10-05-2012 at 11:59 AM.
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  #23  
Old 10-05-2012, 12:01 PM
recoilfx recoilfx is offline
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From my experiences, Hurricane has always been sluggish. It has slight horizontal turn performance advantage at very very low speed against the 109.

But if a 109 follows sustained horizontal turns (1+ turn) , he deserves to be shot down 109 should always be doing hi-yoyos and let his roll do the turning at the apex of the yoyo.
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  #24  
Old 10-05-2012, 12:12 PM
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Kwiatek Kwiatek is offline
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I made some FM test and found such bugs:

- ALL Spitfires engines except Spifire MK1 (2-stage prop) stop at idle

- Hurricane Mk1 100 Octan engine smokes like the hell at emergency power +12 lbs and mixture in auto reach position (rearward postion) - if mixture is weak position ( forward) smokes stop

- 109 still is too slow ab. 25-30 kph at the deck

- All British fighters are too slow at the deck ab. 20-30 mph ( ex. Spitfire MKII in CLOD reached at 0 at +9lbs 260 mph/418 kph - so speed accurate for IRL Hurricane MK1 at +6lbs but IRL Spitfire MK II reached at +9lbs 290 mph/466 kph - so it is 48 kph difference)

- high alts performacne - above 15 000 ft is just joke - British engines start to shake at little above 20 000 ft, climb rate is heavy reduced above 15 000 ft

- all fighter planes had reduced ( or too weak) rudder effectivness expecially at slow speed with engine power on - not possible to make correct stall turns


For plus is that now Merlin engines don't overheat and damage so quickly so now is possible to keep more accurate engines settings from manuals.

Last edited by Kwiatek; 10-05-2012 at 12:47 PM.
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  #25  
Old 10-05-2012, 12:17 PM
JTDawg JTDawg is offline
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My cross fire worked for a long time now ! avg high 70s to 90s fps, with green smoke but no fps hit , . was getting my normal black screen freeze exe crash ,coming into game then the flying sound stutter screen freeze !with so called hot fix crash , crash crash crash black screen freeze have to un plug pc , crash crash freeze freeze unplug pc , got rid of hot fix an all is back to sub standard, ,good try but once again you missed the mark ,getting tired of my pc asking me to start in safe mode due to a unexpected shut down lol , so still planes wont start ! but thanks for the fast responce to the hot fix as it probably helped some !
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  #26  
Old 10-05-2012, 03:01 PM
Zachariasx Zachariasx is offline
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Default engine cut off at idle throttle

I don't think it's a bug when the engine cuts out with the throttle lever all the way at idle. You need at least half an inch throttle to keep the engine running at a healthy rev with these engines. For not idling too much, there's even the amber warning button (next to the throttle lever) that will have the alarm sound should you throttle back all the way without having flaps and gear down.

The engine won't cut out with the throttle all the way at idle during landing when you're too fast/high but it doesn't like it. Idling too much als causes spark plugs to foul. Shoud this be implemented here (as it occurs in a real world WWII aircraft) then, you will notice that when that happens, you will not have full power until the plugs are clean again (which can be attained by putting high rev on the engine until it purrs nicely again).

I haven't tested the new patches myself yet, but i'm anxious to try the final release.

As a note: I understand the frustration of some forum members at the status CloD, but then again, what they have to deliver for only like 60 bucks... That's almost what you pay for a A2A Spitfire plus accusim. And there you get just a plane, they don't code a whole sim. And they don't even have to include a detailed damage model for the whle airframe. For me it was the best tutorial for the CloD Spit. But it shows about how it should fly in the end. Amazing what they did with the limited possibilities of FSX.
CloD can really shine one day. It could beat what's out there. However I think we all (or most of us, including devs) underestimated what it takes to live up to a dream... But in time... maybe?

So long,
Zach




Quote:
Originally Posted by Kwiatek View Post
I made some FM test and found such bugs:

- ALL Spitfires engines except Spifire MK1 (2-stage prop) stop at idle

- Hurricane Mk1 100 Octan engine smokes like the hell at emergency power +12 lbs and mixture in auto reach position (rearward postion) - if mixture is weak position ( forward) smokes stop

- 109 still is too slow ab. 25-30 kph at the deck

- All British fighters are too slow at the deck ab. 20-30 mph ( ex. Spitfire MKII in CLOD reached at 0 at +9lbs 260 mph/418 kph - so speed accurate for IRL Hurricane MK1 at +6lbs but IRL Spitfire MK II reached at +9lbs 290 mph/466 kph - so it is 48 kph difference)

- high alts performacne - above 15 000 ft is just joke - British engines start to shake at little above 20 000 ft, climb rate is heavy reduced above 15 000 ft

- all fighter planes had reduced ( or too weak) rudder effectivness expecially at slow speed with engine power on - not possible to make correct stall turns


For plus is that now Merlin engines don't overheat and damage so quickly so now is possible to keep more accurate engines settings from manuals.
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  #27  
Old 10-05-2012, 04:54 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Zachariasx View Post
I don't think it's a bug when the engine cuts out with the throttle lever all the way at idle. You need at least half an inch throttle to keep the engine running at a healthy rev with these engines. For not idling too much, there's even the amber warning button (next to the throttle lever) that will have the alarm sound should you throttle back all the way without having flaps and gear down.

The engine won't cut out with the throttle all the way at idle during landing when you're too fast/high but it doesn't like it. Idling too much als causes spark plugs to foul. Shoud this be implemented here (as it occurs in a real world WWII aircraft) then, you will notice that when that happens, you will not have full power until the plugs are clean again (which can be attained by putting high rev on the engine until it purrs nicely again).
The alarm horn is to warn the pilot from a landing attempt without gear down. The following paragraphs are from the Merlin II and III engine manual (A.P. 1590 B, Vol. I). In short: The engine does not stop when throttle is brought to the idle position, in fact a "Slow Running Cut-Out" device was introduced to allow stopping the engine without the need to switch off the fuel (because this method is a bit complicated).

Honestly I don't care about that as long as the AI is able to keep the engine running on the ground ... which is not the case at the moment.
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  #28  
Old 10-05-2012, 06:01 PM
15.Span_Valalo 15.Span_Valalo is offline
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Hi friends... a one question...

aer SLI working now with last patch?????

I have 2 Nvidia GTX 275 and not working SLI...

Any rule to install or make to run SLI???

thanks
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  #29  
Old 10-05-2012, 08:47 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by 15.Span_Valalo View Post
Hi friends... a one question...

aer SLI working now with last patch?????

I have 2 Nvidia GTX 275 and not working SLI...

Any rule to install or make to run SLI???

thanks

I dont think this patch was to add SLI performance boost, just to stop crashes related to having SLI enabled...
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  #30  
Old 10-05-2012, 09:46 PM
TomcatViP TomcatViP is offline
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The problem does not come from the Hurri model. It turns well and realistically

It's more the Energy free Spit turns that makes you feel like the hurri is sluglish. The 109 is also over optimistic in the turn.

IMOHO a patch shld temper this and not modify the hurri.

C'mon guys the SPit we hve here outurn a G50!
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