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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#131
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1. Cloud effects that are not possible to generate in game without using the now deactivated and instantly crashing weather system. 2. Cloud reflections on the water which were removed. 3. Fire and smoke effects which were removed. 4. Airframe reflection effects which were removed. 5. Sound effects for engines and guns which are non-existant in the game since day one. 6. The suggestion that you can take part in 128 player battles when in reality 60+ creates warping that makes the game nearly unplayable and certainly not enjoyable. And this is just from the promo film on Steam. There's more from the description of the game: Over 25 Aircrafts – English, German & Italian aircraft including the Spitfire, The Hurricane, and the Messerschmitt Bf-109. Every detail faithfully recreated. Every detail faithfully recreated? Not by any religion I know. Also cleverly disingenuous in stating 25 aircraft implying you can fly them by then listing the obviously flyable ones. Massive Multiplayer – Customizable modes allow for up to 128 players in huge ongoing battles or hop in deathmatch-style free-for-alls. Here's that 128 thing again. And just for the sake of something to think about. Every feature that was in the game in its initial release form is a sort of promise. That's the stuff they're saying is in their game. We didn't buy the game as a beta. We bought it as a finished product. Everything they've taken out since then and haven't managed to bring back in is a bit of a broken promise. You want us to start listing those one by one too Ace? I'd like to add here that I like the game! I really do! I keep playing it, don't I? I think it's worth playing. But if you've got weeks and weeks and weeks between releasing patches, spend 20 bloody minutes to make sure all the aircraft start before you upload the damn thing. Hell, it's not like this isn't something they've had happen already! It's the FIRST thing you should check! How long did it take us to find it? And we don't even work the code.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book Last edited by bw_wolverine; 10-01-2012 at 02:10 AM. |
#132
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Ouch AoA you have been zorroed , marked as you will lmao
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#133
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#134
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*shudder* |
#135
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#136
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May I ask a stupid question (or it seem so); What is the difference for a pilot in a single seater fighter to be in a battle with 50 planes and 128 planes? I shall partly answer this but try to find more answers; in a battle with 50 planes you have one on 50 chances to be a causality in a 128 aircrafts battle you have statistically less chances to be shoot down. It is why the "big wings" did less damage. ![]() ![]() Last edited by senseispcc; 10-01-2012 at 07:51 AM. |
#137
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Which is what happens most of the time online.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#138
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Tbf Furbs that was a problem with the original il2 as well. A dogfight would start up high slowly descend with more fighters joining in. So it's more to do with pilots than the game as I have experienced this problem with every flight sim I have played.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 10-01-2012 at 08:39 AM. |
#139
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True krupi, which is where CO-OPs come in...or dont with CLOD.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#140
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Agreed, coops are good fun.
I don't understand why some people can't see the benefits of a coop system. The whole planning of the mission, following the route to the target. It's just not the same as on a server no matter how many targets you have or how well planned your sortie is, your guaranteed to run into a crazy lone wolf online while a coop is much more realistic and perfect for squad training.... It's a must for the next game.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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