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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 10-01-2012, 08:22 AM
Tree_UK
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Originally Posted by Feathered_IV View Post
Ease off a bit Tree.
I will mate, Im done with it.
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  #102  
Old 10-01-2012, 08:28 AM
csThor csThor is offline
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Originally Posted by luthier View Post
Finally a comment that got to me. Today's a bad day after all.

It goes without saying for me, and that's why it might be hard to gather that from my reply, but it's obviously OUR fault for single-player being what it is and 3rd party support not showing up.

Your general criticism is spot on. We shipped a product that had too many technical issues for us to really focus on finer elements of gameplay. There had never been a point, we're not even there today, where we could sit back, look at the code, and say, hell, what a great foundation, let's build a great game on top of it.

The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today.

It's extremely painful and frustrating for everyone involved. Believe me.
Luthier. First thanks for taking the time to answer my reply. However, I can't help but feel some kind of shizophrenic split between the first comment I quoted (where you disagreed with CloD not having any offline content) and what you wrote above. First you implied that offline is of no consequence and then you apologized for not adding stuff there due to resource issues. So what's it going to be?

Secondly I am aware that the services for Clod have been read already. I was talking in general and about future projects and your first reply implied (strongly) that offline gameplay is of no particular, if any, importance in your opinion. This strikes me as extremely strange, especially given the still strong factor of offline players. Yes, a lot of creativity lies within the community, but not paying attention to offliners and their needs and not utilizing a good offline campaign and decent single missions as showcase for what the engine can achieve is strange (to put it mildly). Just my 0,02 €...
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  #103  
Old 10-01-2012, 08:29 AM
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Join the club Tree,the members community is growing daily
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  #104  
Old 10-01-2012, 08:35 AM
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Originally Posted by Tree_UK View Post
I will mate, Im done with it.
Seriously?........you are actually going to walk out the door for a change?
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  #105  
Old 10-01-2012, 08:42 AM
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I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?
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  #106  
Old 10-01-2012, 08:48 AM
Insuber Insuber is offline
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Hi Luthier - a lot of communication today, thank you!
bacj
I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch?

Cheers,
Insuber
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  #107  
Old 10-01-2012, 08:50 AM
yobnaf yobnaf is offline
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Thank you luthier for the answers and the great work. I am sure the next patch for CloD will be a breathtaking awesome milestone in flightsim history.
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  #108  
Old 10-01-2012, 08:52 AM
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Just have to say thanks for the solid answers in Part II. Much appreciated and feeling more positive about the sequel now.
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  #109  
Old 10-01-2012, 09:00 AM
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Originally Posted by Mysticpuma View Post
I appreciate the second set of answers Luthier.

The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good?

BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine?

With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?

Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently?

Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums.

Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it?

If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed?

Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated.

Please interact more in future.

Cheers, MP

BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for.

Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?
Quote:
Originally Posted by Insuber View Post
Hi Luthier - a lot of communication today, thank you!
bacj
I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch?

Cheers,
Insuber
Good questions, I would like to add one more.

You have stated hit sounds will be added, what about flak sounds.

They look fantastic especially at night, we really could do with some sounds on them as well.

It would add a lot more to the immersion to hear the terrifc crack noise they made.
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  #110  
Old 10-01-2012, 09:20 AM
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luthier
Quote:
Can we increase even more the degree of realism e.g. available & working aircraft systems?
Just a side note, please remove the ever icing clouds, most of them are not, especially flying low, it's not that often sub zero.
We are seriously addressing our approach to modeling various systems. A lot of the stuff that we spent so much effort on with Cliffs of Dover ended up being a dud, no one wants it, no one uses it. At the same time a lot of systems people clearly want and need are not modeled with enough details.
So do expect a more sane approach in the sequels.


I wonder what is not being used, could you explain this a bit.
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