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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#101
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#102
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![]() Secondly I am aware that the services for Clod have been read already. I was talking in general and about future projects and your first reply implied (strongly) that offline gameplay is of no particular, if any, importance in your opinion. This strikes me as extremely strange, especially given the still strong factor of offline players. Yes, a lot of creativity lies within the community, but not paying attention to offliners and their needs and not utilizing a good offline campaign and decent single missions as showcase for what the engine can achieve is strange (to put it mildly). Just my 0,02 €... |
#103
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Join the club Tree,the members community is growing daily
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#104
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Seriously?........you are actually going to walk out the door for a change?
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#105
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I appreciate the second set of answers Luthier.
The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good? BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine? With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change? Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently? Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums. Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it? If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed? Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated. Please interact more in future. Cheers, MP BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for. Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?
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#106
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Hi Luthier - a lot of communication today, thank you!
bacj I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch? Cheers, Insuber |
#107
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Thank you luthier for the answers and the great work. I am sure the next patch for CloD will be a breathtaking awesome milestone in flightsim history.
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#108
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Just have to say thanks for the solid answers in Part II. Much appreciated and feeling more positive about the sequel now.
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#109
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You have stated hit sounds will be added, what about flak sounds. They look fantastic especially at night, we really could do with some sounds on them as well. It would add a lot more to the immersion to hear the terrifc crack noise they made.
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#110
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luthier
Quote: Can we increase even more the degree of realism e.g. available & working aircraft systems? Just a side note, please remove the ever icing clouds, most of them are not, especially flying low, it's not that often sub zero. We are seriously addressing our approach to modeling various systems. A lot of the stuff that we spent so much effort on with Cliffs of Dover ended up being a dud, no one wants it, no one uses it. At the same time a lot of systems people clearly want and need are not modeled with enough details. So do expect a more sane approach in the sequels. I wonder what is not being used, could you explain this a bit.
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