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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-30-2012, 10:03 PM
Flanker35M Flanker35M is offline
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S!

Well, Battle of Britain was a major battle in WW2 and especially to Brits and it's allies it was a show of strength and determination. It had large scale aerial battles all over southeast England and ultimately over London. It decided the fate of Britain and possibly outcome of WW2. So no wonder some members might be a "bit" pissed off when CoD came out in a state it was in and now the sequel decipting Great Patriotic War with features CoD will never see, adds to the insult. Does it warrant rudeness? No, but no need to go with the crowd and dish out more rudeness

Anyways interesting info filtered out there from the intended puns and all. Bring on the next series of answers.
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  #2  
Old 09-30-2012, 10:12 PM
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Kwiatek Kwiatek is offline
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Have you addressed the bugged Mixture issues in the RAF types?
Have you addressed the Engine Overheat issues in the RAF types?
Have you addressed the issue of the Spitfire under performing in terms of relative top speed compared with the 109 (e.g. see graphs in 1st post in this recent thread http://forum.1cpublishing.eu/showthread.php?t=34115)? Thank you.
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Originally Posted by luthier
We keep working on aircraft performance, and hopefully the most recent patch showed some improvement in that respect.
Sry Luthier but performacne and FM of CLoD fighters still is crap. I checked british fighters with beta RC and they are still too slow ab. 20-30 mph (like before) at the deck not mention high alts flying. 109 was too slow in CLOD at ab 20-30 kph but British fighters are too slow much more -20-30 mphs ( 32- 48 kph).

Make correct low level speeds and you will get more accurate high alts speeds - that its work in old Il2.

You really need make it better.
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Old 09-30-2012, 10:18 PM
MusseMus MusseMus is offline
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Originally Posted by Kwiatek View Post
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Sry Luthier but performacne and FM of CLoD fighters still is crap. I checked british fighters with beta RC and they are still too slow ab. 20-30 mph (like before) at the deck not mention high alts flying. 109 was too slow in CLOD at ab 20-30 kph but British fighters are too slow much more -20-30 mphs ( 32- 48 kph).

Make correct low level speeds and you will get more accurate high alts speeds - that its work in old Il2.

You really need make it better.
The speed gauge is showing the wrong IAS speed on all aircrafts I tested. The brit fighters show a value some 15% lower than they accualy go. The gauge in the 109 is better and only show some 5% a lower value. So the problem is not so much the aircraft's performance but the IAS gauge
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Old 09-30-2012, 10:21 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by MusseMus View Post
So the problem is not so much the aircraft's performance but the IAS gauge
Agreed based on what I have seen thus far, the world cord (Z_) values are closer to the real world values than the indicated (I_) values.. Where the indicated values are the values used to drive the guages.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #5  
Old 10-01-2012, 04:28 PM
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Luthier said:
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Originally Posted by Falstaff
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Luthier, your replies would qualify as a guilty pleasure if you were only a junior developer. As things stand, they are magnificent...a kind of traditional New Orleans jazz funeral dancing down the street, trombones blowing....
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Well since you replied directly twice, and it is welcome, I will jump back in briefly.

Firstly, we FINALLY have a sort of realistic assessment of where things were (mostly always) at. It has taken a long time...it is only a real shame we didn't have this much, much sooner, and without the sarcasm and window-dressing. I used to work in a highly pressured dev house with large financial backing, mile-stones, the whole nine yards...and these sorts of responses are fine...in-house and on internal email systems. But I don't know of a single project manager - who wants to keep his job - who would let them out into the wider world. 'What goes on in dev stays in dev', or words to that effect. I'm amazed. Personality, yes, credibility...I don't know. That's your call. Personally I'd have a big recent hit under your belt before I took that line.

As for your more technical responses, I am truly baffled by some. They fall into slack-jaw territory. But it doesn't really matter - that game is dead anyway. You said so, and a handful of us knew it from the beginning.

(and boy do the rabid 'usual suspect' element now look silly. Upended on facts, rapidly shifting the goalposts to personalities. Good luck with that one!)

But above all it's just nice to hear some answers to the criticism, and that alone. The effort of replying is worthwhile, believe it or not.

Last edited by Falstaff; 10-01-2012 at 04:38 PM.
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