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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-30-2012, 07:32 AM
MadTommy MadTommy is offline
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Originally Posted by Chivas View Post
Unbelievable.....If it were the Release Candidate it would be sent to Steam for download. This is still a beta patch of a possible RC path, sent out to the community for testing.
Incorrect.. Release Candidate.. is just that a candidate. Not a release version.

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Originally Posted by Chivas View Post
When you wake up, asks some friends what beta testing is. Then you might not be so incredulous when you find errors and bugs, while beta testing.
The patch released was released under the title " Friday, September 28 - Patch Release Candidate and Su-26!".

You are just making an assumption to suit your own ends.

Why you feel the need to defend the presence of glaring bugs is not easy to understand. Let the bug be reported and move on.

If you understood software development you would know that development starts, then an alpha build is generated, this progresses to a beta build. In both these stages the developers know bugs will exist. But to a lesser extend in beta than alpha. Then when the developer hopes has has solved all the bugs a RC is released to receive feedback and to catch any bugs that remain. The bugs in a RC are normally hard to find and only located when the software is put out to a very number of users.

I'm sorry but not being able to start a plane in a plane simulator is NOT an bug that should be in a RC or even a beta patch. That is something that should not make it out of alpha stage.

Last edited by MadTommy; 09-30-2012 at 07:35 AM.
  #2  
Old 09-30-2012, 07:35 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by MadTommy View Post
I'm sorry but not being able to start a plane in a plane simulator is NOT an bug that should be in a RC or even a beta patch. That is something that should not make it out of alpha stage.
+1. It's just that.

Now the fanboys can PLEASE tell me if i can start RAF fighters engines?
  #3  
Old 09-30-2012, 10:25 AM
yobnaf yobnaf is offline
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Originally Posted by LoBiSoMeM View Post
+1. It's just that.

Now the fanboys can PLEASE tell me if i can start RAF fighters engines?
You have to follow the instructions step by step. Hurricane and Spitfire were well known for having problems with starting the engine. So it's realistic now in this great sim, player have to learn how to use the planes correctly.
  #4  
Old 09-30-2012, 11:01 AM
JG53Frankyboy JG53Frankyboy is offline
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Originally Posted by yobnaf View Post
You have to follow the instructions step by step. Hurricane and Spitfire were well known for having problems with starting the engine. So it's realistic now in this great sim, player have to learn how to use the planes correctly.
its almost 18 month ago i looked in the Readme of the game, what page was it again ?
  #5  
Old 09-30-2012, 11:12 AM
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furbs furbs is offline
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Don't worry, Luthier will be back on later to answer our questions.

This should be one of them...

How did this slip through the vigorous testing procedure?
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  #6  
Old 09-30-2012, 11:42 AM
adonys adonys is offline
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Originally Posted by adonys View Post
first of all, re-introducing bugs you've already solved in previous versions shows very, very bad code knowledge, programming or versioning control. most probably all of them.

secondly, they does not look like they weren't testing anything, they were simply not tested anything. they've just thrown together the last version they had on their subversion, and that was it.

as a third point, don't you imagine CoD is a different branch in the code than BoM. Considering they will work together, it is the same base code, which means what we see right now in CoD is exactly the state in which BoM is too. Which is nothing short of disastrous. Their "pace" of fixing things, more than one year and a half after release is almost zero. For God's sake, other companies are making a whole new product, from the scratch, within this period of time. they were not able to just fix some simple things.

I can not see how this might work for BoM, no matter how hard, or from which angle I'm trying to look at it.

At this point, a realistic expectation would be to expect them fixing anything they can at this crawling rate (with many previously working things getting broken) until they'll have to close the business for good, most probably at the time the BoM sale results will come in. And the optimistic one would be to have them release the code, so that we can work on it by ourselves.

As MJ said, this is it!
  #7  
Old 09-30-2012, 11:48 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by yobnaf View Post
You have to follow the instructions step by step. Hurricane and Spitfire were well known for having problems with starting the engine. So it's realistic now in this great sim, player have to learn how to use the planes correctly.
Sarcasm?



Will try this:

http://youtu.be/h89GRPFUhaM

Last edited by LoBiSoMeM; 09-30-2012 at 11:51 AM.
  #8  
Old 09-30-2012, 12:12 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by LoBiSoMeM View Post
Excellent vid Lobi! Not seen that one before. Thanks for posting!
  #9  
Old 09-30-2012, 12:47 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by ATAG_Dutch View Post
Excellent vid Lobi! Not seen that one before. Thanks for posting!
+1 Great video.

The start up sequence for the Spitfire 1a_100 octane and the 2a are much abbreviated from the video:

1) Throttle open 20%
2). Mixture lever fully back to Auto Rich
3). Prop pitch lever fully forward to Fine
4). Open radiator to 50%
5) Magneto switches on (these will flip on automatically anyway)
6) Fuelcock lever up to Open
7). Press the "I" key on the keyboard to start the engine
8 ) Allow the oil temp to reach 40 C, glycol to 60 C
9) Use this warmup time to adjust gunsight, magnetic & gyrocompasses
10). Hunch down in seat and look unimportant to passing vulchers
11) Tap brakes to release parking brake
12) Apply full throttle slowly, but firmly
13) Use rudder to maintain straight takeoff run
14) Allow tail to come up as you roll using neutral (centered) pressure on stick
15) At 80 mph, rotate and lift off
16) Raise undercarriage
17) Pull prop pitch lever back (coarsen) to reduce rpms to desired level (2600 - 2850 rpms)
18 )Adjust trim to maintain desired airspeed (168 mph IAS)
19) Pull back radiator lever to 50%
20) Adjust trim (never ending job - Spits very unstable in CoD)
21) Monitor temps constantly (oil < 95, glycol < 120)

That's it!
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Old 09-30-2012, 12:52 PM
ATAG_Dutch ATAG_Dutch is offline
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Yeah, a Ki-gas primer and a wobble pump would come in very handy just now methinks.
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