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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-29-2012, 01:39 PM
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ATAG_Snapper ATAG_Snapper is offline
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Wolverine wrote:

"At least this one is ONLY 9 minutes. That one was more like 15. I'm prettttty sure that Battle of Britain pilots didn't run out to their Hurricanes and quickly strap themselves in to have a NAP for a quarter of an hour."

+1

The machines were always started and warmed up by the erks before dawn, so they would be ready to scramble at a moment's notice. Sitting on an airfield in the cockpit waiting for a cold Spitfire or Hurricane to warm up is not authentic. The aircraft, upon starting, should already have been warmed up and ready to roll immediately just as the real Spits and Hurries were.
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Old 09-29-2012, 01:50 PM
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I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
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Old 09-29-2012, 01:56 PM
senseispcc senseispcc is offline
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Quote:
Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
.
good could some do it waiting for a correction of the game !?!
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Old 09-29-2012, 02:05 PM
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Seems like there might be a slight chance as a temporary fix.. My knowledge of scripting is very limited, so I have no idea if it would be possible.
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Old 09-29-2012, 03:52 PM
JG53Frankyboy JG53Frankyboy is offline
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Quote:
Originally Posted by SlipBall View Post
I wonder if it would be possible for someone to write a script, on spawn engine temperature so and so. Just wondering out loud here
well, if you cant start the engine, you cant warm it up..........
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Old 09-29-2012, 04:01 PM
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well, if you cant start the engine, you cant warm it up..........
On spawn engine already heated was my question
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Old 09-29-2012, 04:12 PM
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Bounder and I were discussing the possibility of getting the aircraft spawned in with water temp of 40+ degrees and oil temp of 20+ to start. It would very simply solve the issue and I'm not sure why they've never done it.

As Snapper said, they should be spawning ALL stationary Hurricanes and Spitfires at warmed up temps. 80 degrees on the water and 50 to 60 degrees on the oil so that they can be opened up and flown right away. Pilots were expected to take 3 minutes from sitting in a chair beside the dispersal hut to being in the air. This has so far never been possible to my mind.
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Old 09-29-2012, 05:26 PM
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Quote:
Originally Posted by bw_wolverine View Post
Bounder and I were discussing the possibility of getting the aircraft spawned in with water temp of 40+ degrees and oil temp of 20+ to start. It would very simply solve the issue and I'm not sure why they've never done it.

As Snapper said, they should be spawning ALL stationary Hurricanes and Spitfires at warmed up temps. 80 degrees on the water and 50 to 60 degrees on the oil so that they can be opened up and flown right away. Pilots were expected to take 3 minutes from sitting in a chair beside the dispersal hut to being in the air. This has so far never been possible to my mind.
+1 wtf!

Why is this the way for red fighters, I have NEVER got my head round this one. Even when they actually start...
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Old 09-29-2012, 06:03 PM
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Quote:
Originally Posted by bw_wolverine View Post
Bounder and I were discussing the possibility of getting the aircraft spawned in with water temp of 40+ degrees and oil temp of 20+ to start. It would very simply solve the issue and I'm not sure why they've never done it.

As Snapper said, they should be spawning ALL stationary Hurricanes and Spitfires at warmed up temps. 80 degrees on the water and 50 to 60 degrees on the oil so that they can be opened up and flown right away. Pilots were expected to take 3 minutes from sitting in a chair beside the dispersal hut to being in the air. This has so far never been possible to my mind.
I've PM'd the ATAG admin to have a look at this. For instance, when you go to Single Player -- Quick Missions -- Cross Country, any aircraft you select, including Hurricanes, are sitting on the airfield with the engine ticking over, temps indicating a warmed up engine. It would appear to be a spawning mode, which could probably be determined using the FMB. If that's the case, then it probably would be applicable to online servers as well, I should think.

I just talked informally with a few TS Red pilots a few minutes ago, just to get their thoughts. A couple of Blennie pilots figured they'd rather stick with the manual start up procedure as is. One of them suggested that coastal airfields could have the ready-to-scramble aircraft (engines running, warmed up), while the inland airfields stick with manual start ups (except for the hard-to-start Hurricanes, off course). A side benefit -- a major one -- would be that the RAF machines wouldn't be as vulnerable to airfield suppression (vulching) attacks if they were ready to push off upon spawning. It would be more exciting taking off during a strafing attack than just sitting there cringing! LOL

Let me know your thoughts.
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Old 09-29-2012, 06:12 PM
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Quote:
Originally Posted by ATAG_Snapper View Post
One of them suggested that coastal airfields could have the ready-to-scramble aircraft (engines running, warmed up), while the inland airfields stick with manual start ups (except for the hard-to-start Hurricanes, off course). A side benefit -- a major one -- would be that the RAF machines wouldn't be as vulnerable to airfield suppression (vulching) attacks if they were ready to push off upon spawning. It would be more exciting taking off during a strafing attack than just sitting there cringing! LOL

Let me know your thoughts.
Sounds like a excellent and realistic compromise.. suiting all tastes.
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