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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quick Mission in the channel to blighty,in auto after landing the Aircraft taxis across the field and into the hanger with the engine switched off .
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ASUS Sabertooth 990FX R2.0 AMD FX-8350@4GB Watercooled 2X8GB Crucial 1866 - 2x XFX HD 7970 Black Edition in X-Fire, Water Cooled 1900X1200 Native res OCZ AGILITY 3 240GB O/S WINDOWS 7 Home Premium OCZ AGILITY 4 240GB WESTERN DIGITAL 500GB |
#2
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Wheels of the 109 still appear down to the enemy in online play.
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#3
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Also in the BF-110.
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#4
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In my opinion too much did the intensity of the lighting in the daytime from the lamps lighting in the cabin + lighting from the exhaust.
In the past beta-patch everything was fine during the day, evening and night. In the final best to return as it was, than they are now, but now it is overkill.
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Firmament Fighters FF*Ph0b0s*95 |
#5
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tested with Spit I, Ia, IIa
tested with all possible/available key- and axis-settings tested with info-window showing throttle, pitch, rad, and mixture values air-start: mixture works as expected. Lever moves on key, axis, and mouse click and move. Info window shows correct values. ground start (engine off): mixture never worked. Lever never moves, info-window value never changes (neither on key, axis, or mouse click and move). Got engine up and running anyhow and flew around for 7 minutes. Mixture never started to work. Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#6
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Bug: One can see objects through clouds via black dots.
This has been fixed or not occured the last Beta Patch, however now oen can see from ground level bomber formations through the clouds. Consequently, one can´t hide in the clouds. |
#7
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Windows 10 Pro 64-bit Intel Core i7-8700K CPU @ 3.70GHz 2x4gb DDR3-1600 GeForce GTX 970 4095 MB Logitech G35 Headset Logitech G940 Flight System (fw 1.42) Mad Catz Strike7 Keyboard Headtracker DIY 6DOF & OpenTrack 2.3.10 |
#8
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Could not get any of the Hurricanes or the Spit I to start on the ground. Tried changing mix and throttle to no avail.
No problem getting the Spit IA and IIA to start. Very disappointed as there was a similar problem in one of the beta patches. |
#9
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GAME BUGS:
(1) Hurricane cockpit has blue flashing light/illumination coming from cockpit floor below rudder pedals. Could be rendering of engine flame inside cockpit? (2) Hurricanes won't ground start until water temp > about 30 degrees. (3) Spline roads & urban & rural buildings do not appear in online MP server games. (4) Vehicles travel through bridges at ground height & not over them. (5) Static objects don't retain their Z-offset parameter, all are returned to ground height in-game. (6) Rendering issue when cockpit view turns red (pilot injured). See screen shot below. http://steamcommunity.com/sharedfile...s/?id=99735669 (7) In spitfire IIa, collided head-on with 109, entire plane exploded & disappeared. (a) I exploded, 109 flies on apparently undamaged. (b) my camera view left in mid-air, should be pilot-kill black screen of death after head-on collision. (8 ) Spitfire engine cuts out when throttle pulled back below 30 percent percent. (9) On custom-made air bases, taxiing Ai planes still jump into the air & crash to earth, or crash when they teleport as they taxi. (10) FMB object rendering issues remain unchanged. eg. Piers at Dover only render at relatively close distance in-game. FMB BUGS (1) Spline roads don't show in FMB when a mission is loaded, they only show after you re-save the mission.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 09-30-2012 at 09:01 AM. |
#10
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I assume it is a minor bug: left brake pedal of Su-26: animation is reversed.
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