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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-28-2012, 04:06 PM
GraveyardJimmy GraveyardJimmy is offline
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Originally Posted by MadTommy View Post
In quick mission the Spitfire IIa is now variable pitch, i.e either 0% or 100% not fixed speed as it should.

There are no clouds when Medium clouds is selected. Max cloud cover possible in quick mission.
I am 100% sure I saw clouds in London quick mission, fluffy ones near to my a/c. Can you check that mission maybe? I will check again when I can get back to the game.
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  #2  
Old 09-28-2012, 04:15 PM
MadTommy MadTommy is offline
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Originally Posted by GraveyardJimmy View Post
I am 100% sure I saw clouds in London quick mission, fluffy ones near to my a/c. Can you check that mission maybe? I will check again when I can get back to the game.
You are correct, weird.

Images above were Free Flight over England, with Medium clouds set.. no clouds.

Images Below are from sightseeing over London, with Medium Clouds set...




Very odd.
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  #3  
Old 09-28-2012, 04:17 PM
Kupsised Kupsised is offline
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Overall, things seem pretty good. I've been able to run it on high settings stutter-free (until the beta patch before last), and it's back to being stutter free again.

I know a lot of people are going to moan about it, but the Su-26 and its wonder weapons are brilliant fun (I still haven't manged to hit anything with the PIP so I can't figure out what it does, but the others are fun. The kickback on the PIP is so huge it swings the plane round 90 degrees and you can't even see where you shot, let alone whether you hit or not). As someone said though, the only way to change the loadout is through the FMB which is a bugger, but otherwise, great fun!
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  #4  
Old 09-28-2012, 04:22 PM
jf1981 jf1981 is offline
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How's Spit Mk I and II today compared to 109 and to reality ?
Do we have 350 TAS at 18'000 ft (260 IAS) with 6.25 boost Mk I ?
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  #5  
Old 09-28-2012, 04:28 PM
ATAG_Dutch ATAG_Dutch is offline
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C'mon Tommy mate, spill the beans. How is the overheating in the Spits????

Can't download yet.
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  #6  
Old 09-28-2012, 04:47 PM
MadTommy MadTommy is offline
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Originally Posted by ATAG_Dutch View Post
C'mon Tommy mate, spill the beans. How is the overheating in the Spits????

Can't download yet.
Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.

Clouds: Still pretty crap.. they spawn around your plane like you are a cloud generator.
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Old 09-28-2012, 04:51 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by MadTommy View Post
Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.
Recommended settings for climb are 2600rpm at 6.25lbs Boost at 185mph up to 12,000ft. This wasn't possible in last patch. You'd overheat at 10,000. You should be able to pull out of a 450mph dive without losing bits, but just use trimmer to pull out.

This download situation is driving me crackers. I'm just sitting here waiting for a decent mirror. Bum.
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  #8  
Old 09-28-2012, 04:53 PM
pstyle pstyle is offline
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Originally Posted by ATAG_Dutch View Post
This download situation is driving me crackers. I'm just sitting here waiting for a decent mirror.
I hear you buddy.. I rushed home from work...
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  #9  
Old 09-28-2012, 05:03 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by MadTommy View Post
Ok.. 1st off i'm not the best tester of how things should work. as i so confused about how they are meant to work compared to how they do work in game.

But the Spit IIa is still easy to overheat. Couple of minutes climbing with 2,800rpm , 9lbs boost and she started rattling and over heated.

I was also able to pull hard out of a 400mph IAS dive with ease without loosing any parts.. not sure if that is right.

Clouds: Still pretty crap.. they spawn around your plane like you are a cloud generator.
The Spit 2a should be able to handle this climbout without overheating:



In the last 1.08 beta the Spitfire 2a burned out at EXACTLY 10 angels doing this climb (9lbs boost, 2850 rpms, 185 mph). The A2A Spitfire 2a had no problem up to over 26 angels:

https://vimeo.com/49806991

I'll be testing this Release Candidate and hopefully the devs have corrected this.
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  #10  
Old 09-28-2012, 05:43 PM
MadTommy MadTommy is offline
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Originally Posted by ATAG_Snapper View Post
The Spit 2a should be able to handle this climbout without overheating:..........
I just tried this and was getting some really odd things happening.

Climbing at 7lb boost, 2,850rpm, IAS ~155, rad half open.

Temp gauges all within limits when at 17,000ft my rpm started fluctuating wildly, causing cockpit shake. I was unable to control my rpm.

oil = 85, water = 100.

Changing fuel mixture did not help.

I don't know what was going on.

Only way i could stop the shaking was sub 2,100 rpm & sub 4 lb boost.. managed to get to 19,000ft but could not maintain a climb..

Last edited by MadTommy; 09-28-2012 at 05:50 PM.
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