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  #891  
Old 09-22-2012, 04:37 PM
Fighterace Fighterace is offline
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Quote:
Originally Posted by Dami55an View Post
I too would like a flyable official release of the me410
With the A,B & D versions please
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  #892  
Old 09-22-2012, 10:53 PM
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Gloomy_Aristocrat Gloomy_Aristocrat is offline
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Default Correct landing on objects

This is a rare situation, but must be taken into consideration for realism. Especially while it really happened at war.
After bailing out above Berlin, I watched how pilot is going right towards the roof of one of houses below. When his legs touched the roof, he begun to jump repeatedly together with parachute and move sidewards. Reaching the edge, he continued to descend until he was killed by finally meeting the ground.
The descending speed was normal, as I had enough altitude while engine caught fire, so I am sure there is an unresolved bug.

I offer three possible options:
1) adjust interaction of pilot and stationary objects;
2) allow player to control direction of descending (by bending parachute sidewards)
3) do those things both, as best option.

Last edited by Gloomy_Aristocrat; 09-22-2012 at 10:57 PM.
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  #893  
Old 09-23-2012, 07:48 AM
Fighterace Fighterace is offline
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On the All Aircraft Simulation forums I saw a post that Monguse had submitted some updated US weapons & etc for TD. Will they be admitted for 4.12?
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  #894  
Old 09-25-2012, 06:23 PM
Woke Up Dead Woke Up Dead is offline
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What is the instrument above the wheel-brake lever and below the flap position indicator in this screenshot of the Pe-2 cockpit: http://www.mission4today.com/guides/.../Pe-2Front.jpg ?

If it's a dive-bombing calculator or sight, could we get it to work?

Thanks,

Woke Up Dead
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  #895  
Old 09-25-2012, 10:42 PM
1984 1984 is offline
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1. yak-9m with vk-105pf2 engine...

...

2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because -

Quote:
При стрельбе Як-9УТ вел себя более устойчиво во всем диапазоне скоростей и при всех эволюциях, чем Як-9Т и Як-9К, за счет уменьшения силы отдачи пушки Н-37 по сравнению с НС-37, а также расширения диапазона скоростей. При длине очереди из Н-37 в 4-5 выстрелов прицеливание практически не сбивалось, что обеспечивало увеличение меткости огня.

3. and, maybe? prototype of not serial yak-9p, just need change UBS to Shvak...

Quote:
Як-9П (пушечный) с двигателем М-105ПФ являлся модификацией серийного Як-9, на котором синхронный пулемет УБС с боезапасом 200 патронов был заменен на синхронную пушку ШВАК (СП-20) с боезапасом 175 снарядов.
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  #896  
Old 09-26-2012, 03:32 AM
IceFire IceFire is offline
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Quote:
Originally Posted by 1984 View Post
2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because -
This was corrected in a past patch thanks to some research by myself and several others.

Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging.

Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully.

Quote:
and, maybe? prototype of not serial yak-9p, just need change UBS to Shvak...
Not all that different from the Yak-9UT. Aside from being all metal if memory serves, the notes I have state that the initial armament was the same as the Yak-9U (2xUBS and 1xShVAK) and was later changed to 3xB-20 (B-20M in the hub, B-20S in the decking) post war. I believe the N-37 and N-45 were also fitted but I'm not sure.
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  #897  
Old 09-26-2012, 03:45 PM
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Artist Artist is offline
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Default Radiators accessible through DeviceLink

Hi Team Daidalos,

yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi.

Would you be so kind?

Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink.

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  #898  
Old 09-26-2012, 04:27 PM
[URU]BlackFox [URU]BlackFox is offline
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I don't remember if it's already been mentioned, but I'd like to suggest this:
  • Ground and Sea AI able to do some kind of "dodging" when enemy air units are around (maybe not ground AAA units, and not necessarily intelligent evasive manouvers, but taking the same heading as a torpedo plane approaching or some kind of zigzag when a dive bomber approaches)
  • Ships AI should identify other ships so they don't collide
  • Ship groups, something like ground columns. Example: Small convoy, Medium Convoy, Large Convoy, Carrier Group, etc.

I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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  #899  
Old 09-26-2012, 04:36 PM
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ElAurens ElAurens is offline
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Currently ships have no AI at all. They simply follow mission builder given way points.

What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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  #900  
Old 09-26-2012, 05:13 PM
[URU]BlackFox [URU]BlackFox is offline
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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