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#891
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With the A,B & D versions please
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#892
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This is a rare situation, but must be taken into consideration for realism. Especially while it really happened at war.
After bailing out above Berlin, I watched how pilot is going right towards the roof of one of houses below. When his legs touched the roof, he begun to jump repeatedly together with parachute and move sidewards. Reaching the edge, he continued to descend until he was killed by finally meeting the ground. The descending speed was normal, as I had enough altitude while engine caught fire, so I am sure there is an unresolved bug. I offer three possible options: 1) adjust interaction of pilot and stationary objects; 2) allow player to control direction of descending (by bending parachute sidewards) 3) do those things both, as best option. Last edited by Gloomy_Aristocrat; 09-22-2012 at 10:57 PM. |
#893
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On the All Aircraft Simulation forums I saw a post that Monguse had submitted some updated US weapons & etc for TD. Will they be admitted for 4.12?
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#894
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What is the instrument above the wheel-brake lever and below the flap position indicator in this screenshot of the Pe-2 cockpit: http://www.mission4today.com/guides/.../Pe-2Front.jpg ?
If it's a dive-bombing calculator or sight, could we get it to work? Thanks, Woke Up Dead |
#895
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1. yak-9m with vk-105pf2 engine...
... 2. more historically correct weapon for yak-9ut (now shfk-37 or something like this?), because - Quote:
3. and, maybe? ![]() Quote:
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#896
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Correct loadouts should be the NS-23 hub firing and two synchronized B-20S 20mm cannons in the upper decking. Alternatively the NS-37mm can be fitted along with the B-20S cannons. These changes were made thanks to Russian translated documents and a lot of digging. Previously it was incorrect with an unused Sh37ki 37mm that was never fitted to the Yak-9UT (to my knowledge) and ShVAK 20mm in the decking. Also the flight model was altered slightly to reflect the pilots notes on the nose being noticeably heavier and slightly affecting handling. I still think it flies beautifully. Quote:
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Find my missions and much more at Mission4Today.com |
#897
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Hi Team Daidalos,
yesterday I (author of YaDeLi - support for more than 4 usb game controllers in IL-2) received a request concerning support for the radiators. Thankfully you introduced axis control for radiators in 4.10. Unfortunately this is not accessible via DeviceLink, so I cannot make them acessible via YaDeLi. Would you be so kind? Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
#898
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I don't remember if it's already been mentioned, but I'd like to suggest this:
I know it's a hell of a modification to ask, but it would be awesome to have these modelled.
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#899
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Currently ships have no AI at all. They simply follow mission builder given way points.
What you are asking would be a huge task, as all the different types of ships would require their own discreet AI. Not to mention the load it would place on CPUs.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#900
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I know, but maybe it can be scheduled to be analyzed for... v4.15?
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