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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-22-2012, 10:24 AM
flyingblind flyingblind is offline
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It is the potential for me too once the engine is sorted and being a true believer I believe that it has gone a bit quiet on the update and answer front because they are on the verge of something big. Yeah!
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Old 09-28-2012, 04:50 PM
flyingblind flyingblind is offline
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Quote:
Originally Posted by flyingblind View Post
It is the potential for me too once the engine is sorted and being a true believer I believe that it has gone a bit quiet on the update and answer front because they are on the verge of something big. Yeah!

Oh ye of little faith. What can I say? Except perhaps I told you so.
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Old 10-03-2012, 03:08 AM
maxwellbest maxwellbest is offline
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Yeah. The potential. Lets not hope its not perpetual potential. That said, one gets glimpses of flight simming greatness with this sim. Flying over the Channel (which looks pretty much how I remember it, in terms of colour etc) in superbly modeled A/C, CEM etc is as good as it gets at this time. I know the AI takes a bagging, but I built a mission and as per Heinkills directions with tweaking the AI, it seemed very damn good (Mission-ME109s intercepting a recon Blenheim). How to give directions to your flight? As a flight sim, this sits at the top of the tree for WW2 sims-BUT not as a game ( I regard the modded IL2 as way better there). We can only hope what is obviously broken, gets fixed down the track. Said a million times I guess, but where is the documentation? There seems a lot of features that are unexplained. My two cents.
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Old 10-03-2012, 03:22 AM
maxwellbest maxwellbest is offline
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Yeah. The potential. Lets not hope its not perpetual potential. That said, one gets glimpses of flight simming greatness with this sim. Flying over the Channel (which looks pretty much how I remember it, in terms of colour etc) in superbly modeled A/C, CEM etc is as good as it gets at this time. I know the AI takes a bagging, but I built a mission and as per Heinkills directions with tweaking the AI, it seemed very damn good (Mission-ME109s intercepting a recon Blenheim). How to give directions to your flight? As a flight sim, this sits at the top of the tree for WW2 sims-BUT not as a game ( I regard the modded IL2 as way better there). We can only hope what is obviously broken, gets fixed down the track. Said a million times I guess, but where is the documentation? There seems a lot of features that are unexplained. My two cents.
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