i think it has to do with penetration value and what you are shooting at. going back to the diagram. the bullet path of the cannon is on the ascent on up to about 250m. that is the peak of the curve. after that, it is on the descent and the penetration ability is naturally going to be less than on the ascent part of the curve. The vertical convergence setting ( i guess) allows you to shift the peak of the path closer or farther away from the revi and the intersection points as well. if your targets are hard armored, you generally want to hit on the ascent. if soft armored, hit damage on the decent may be sufficient. i suppose if you have some really heavy ammo and you set the vertical convergence way out there (e.g., 1000 m), there would never be an intersection of the bullet path to the los. so that wouldn't work to well if you intend to use the pip.
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