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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-29-2012, 12:10 PM
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Quote:
Originally Posted by Kurfürst View Post
Nope, probably not the Spitfire, but the Hurricane.

I have yet to see a single +12 Spitfire Mark I performance trial.
Since Merlin XII is mentioned in one of the previous paragraphs, it would be not so easily determined. Might as well be Spitfire, not necessarily Hurricane. Difficult to say from a single document page.

Also, if the determined speed increase of the Hurricane airframe would be 28/34 mph, it would be probably even more on a Spitfire due to better aerodynamics, don't you agree?
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Old 08-29-2012, 04:47 PM
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A quote from "Spitfire in combat" Dr. A. Price

'In Spring 1940, in a bid to further improve fighter performance, the RAF introduced 100 octane petrol in place of the 87 octane fuel previously used. In the case of the Merlin II and III engines fitted to Spitfires, this gave no improvement in performance at or above the engnes' full-throttle altitude of 16,500. Below that altitude however the new fuel gave a valuable increase in power. Supercharger boost could be increased from +6.5 lb to 12lb. That increased the Spitfires maximum speed by 25mph at sea level and 34 mph at 10,000 feet....

(he then goes through a list of modificatons that cost the Spitfire speed)

.....The maximum speed usually quoted for a Mk I is 362 mph @:18,500. But that figure reffered to K9787, the first production aircraft during it's initial performance tests in 1938 at an AUW of 5,819lb. By the summer of 1940 the maximum speed of a fully equipped Mark I was somewhat lower, about 350 mph at the same altitude'.

My personal opinion is that the in-game Mk I should be hitting around 350/360 mph depending on loadout @18,500 feet. It's also a shame that the same sort of info doesn't seem to exist for other types in the game.


EDIT: List of some of the modifications between K9787 and a BoB era Spit I that cost speed

73 lb's worth of pilot's armour
Bulletproof windscreen (cost around 6mph aerodynamically)
3mm armour plating for the upper fuel tank
IFF Aerials (cost another 2-3mph aerodynaically)

Total weight of above mods 335 lb.

Last edited by winny; 08-29-2012 at 04:56 PM.
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  #3  
Old 08-29-2012, 10:21 PM
NZtyphoon NZtyphoon is offline
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Quote:
Originally Posted by winny View Post
A quote from "Spitfire in combat" Dr. A. Price

'In Spring 1940, in a bid to further improve fighter performance, the RAF introduced 100 octane petrol in place of the 87 octane fuel previously used. In the case of the Merlin II and III engines fitted to Spitfires, this gave no improvement in performance at or above the engnes' full-throttle altitude of 16,500. Below that altitude however the new fuel gave a valuable increase in power. Supercharger boost could be increased from +6.5 lb to 12lb. That increased the Spitfires maximum speed by 25mph at sea level and 34 mph at 10,000 feet....

(he then goes through a list of modificatons that cost the Spitfire speed)

.....The maximum speed usually quoted for a Mk I is 362 mph @:18,500. But that figure reffered to K9787, the first production aircraft during it's initial performance tests in 1938 at an AUW of 5,819lb. By the summer of 1940 the maximum speed of a fully equipped Mark I was somewhat lower, about 350 mph at the same altitude'.

My personal opinion is that the in-game Mk I should be hitting around 350/360 mph depending on loadout @18,500 feet. It's also a shame that the same sort of info doesn't seem to exist for other types in the game.


EDIT: List of some of the modifications between K9787 and a BoB era Spit I that cost speed

73 lb's worth of pilot's armour
Bulletproof windscreen (cost around 6mph aerodynamically)
3mm armour plating for the upper fuel tank
IFF Aerials (cost another 2-3mph aerodynaically)

Total weight of above mods 335 lb.
The constant-speed propeller on N3171 made a big difference in take-off distances (225 vs 320 yards, 370 vs 490 to clear 50 ft screen) and rate of climb. N3171 was fitted with the windscreen, 3mm alloy sheet (not armour) over the fuel tank and domed canopy. Once fitted with armour and IFF the rate of climb would have gone down as would the top speed.

That aside the real problems still lie in CLOD performance below 10,000 ft using +12 lbs boost, which has not been modelled properly:


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  #4  
Old 08-30-2012, 12:09 AM
winny winny is offline
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Quote:
Originally Posted by NZtyphoon View Post
The constant-speed propeller on N3171 made a big difference in take-off distances (225 vs 320 yards, 370 vs 490 to clear 50 ft screen) and rate of climb. N3171 was fitted with the windscreen, 3mm alloy sheet (not armour) over the fuel tank and domed canopy. Once fitted with armour and IFF the rate of climb would have gone down as would the top speed.

That aside the real problems still lie in CLOD performance below 10,000 ft using +12 lbs boost, which has not been modelled properly:


© ACE-OF-ACES INC. 2012
True, and when you take into account that the first production batch had a take-off run of 420 yards, there's a reduction of almost 200 yards. Rate of climb to 20,000 fell from 11 min 18 sec to 7 min 42 sec, and max speed increased by 4 mph simply from changing the prop. And yes, there seems to be a distinct lack of 'oomf' low down.

Sometimes I get the feeling that with Spitfire's there's too much information!
It's always the centre of attention. Never seen a 93 page thread on a hurricane or 109.
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  #5  
Old 08-30-2012, 12:17 AM
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Quote:
Originally Posted by winny View Post
Never seen a 93 page thread on a hurricane or 109.
Wait until I upload my 109 and 110 testing!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #6  
Old 09-04-2012, 12:36 PM
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It does not do any good to model an aircrafts speed, climb, and turn performance but not reproduce it's flying qualities.

You are not "simulating" anything.
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Old 09-04-2012, 12:41 PM
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Quote:
Originally Posted by Crumpp View Post
It does not do any good to model an aircrafts speed, climb, and turn performance but not reproduce it's flying qualities.

You are not "simulating" anything.
But the correct speed, climb and turn performance are a good start to the ''simulation'' process, are they not?
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Old 09-04-2012, 03:59 PM
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Cut out the personal attacks. One and only collective warning.
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  #9  
Old 09-07-2012, 07:07 AM
trademe900 trademe900 is offline
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nice graphs.

Any chance of the same graph for the hurricane or 109/110?

Last edited by trademe900; 09-08-2012 at 11:38 AM.
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  #10  
Old 09-09-2012, 10:37 PM
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Quote:
In that getting the performance right is the 'basics'..
For a flight simulator...yes, if you goal is to simulate one airplane in isolation.

This is a game that is trying to simulate air combat.

In the context of an air combat simulator, it would be completely unrealistic and over modeled. The airplane would outclass the opposition when it was equal to it historically.
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