Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-23-2012, 09:41 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

I moved last 3 posts in the this thread:
http://forum.1cpublishing.eu/showthread.php?t=34018
  #2  
Old 08-23-2012, 08:11 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

Type of improvement:

Revert to the old method of track recording where the track was recorded whether the player wanted it to or not BUT at the end of the mission the player could choose whether to save the track or discard it. Currently if you forget to start the track recording, you have no-way of saving it

Explanation of Proposal:

Currently the player has to start a mission and then remember to start recording. Many times I have played a mission, got some excellent strafing attacks or kills and then realised I hadn't started recording.

Benefits:

no more frustration at ending a mission only to realise that there is no way of reviewing your mistakes or enjoying your moments of skill just because you forgot that the track needs to be manually started recording. This would also mean that many tracks showing the glory of the game could be shared and turned into short films without the frustration of forgetting to record.
__________________
http://i41.tinypic.com/2yjr679.png
  #3  
Old 08-23-2012, 09:10 PM
Toni74 Toni74 is offline
Approved Member
 
Join Date: Apr 2012
Location: Lucca
Posts: 109
Default

Type of improvement:
Main Menu

Explanation of proposals:
Please allow menu music playing in each menu section

Benefits:
at the moment music is only playing in the two upper meny levels. when navigating backwards to main manu the music is changing. this is a ugly interruption. For those who use more and different music it would be nice if music could be played without interruption as long one navigates through all menu pages.
  #4  
Old 08-24-2012, 06:42 AM
Modiglian Modiglian is offline
Registered Member
 
Join Date: Jun 2012
Posts: 4
Default

Type of improvement:
Better co-op multiplayer

Explanation of proposals:
Currently you can get in the same plane with your buddy with using a bug. (greate two different planes and then other one goes back to the lobby and can suddenly join the other one in hes plane.)I would like to see that made more easy. Maybe a question for the bomber pilot when creating the bomber to allow or not to allow other players to join in hes plane.

Benefits:
I would suppose many people would like to fly in co-op at the bombers.

Type of improvement:
Finnish the planes

Explanation of proposals:
Many of the planes. (expecially bombers) are not ready at all. Please make the current planes ready and other in game planes flyable (forexample vickers wellington). I would rather fly with a working plane in a grafically glitched world than to fly a bugfilled plane in a perfect world. (Forexample BR 20 randomly takes bombs in multiplayer or doesn't, Gyros started to work in JU88 only in the latest beta patch , klickable cockpits in all of them (pitot heater putton does not work in JU88 and so on and so on))

Benefits:
Planes would be flyable

Last edited by Modiglian; 08-24-2012 at 08:25 PM.
  #5  
Old 10-10-2012, 01:33 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Type of improvement:

Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises.

Explanation of proposals:

In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light.

Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows.


Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released.

Benefits:

The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again.

Few examples:

http://img.photobucket.com/albums/v2...shot237639.jpg

http://img.photobucket.com/albums/v2...shot112634.jpg

http://img.photobucket.com/albums/v2...shot134464.jpg

Thank you.
__________________
----------------------------------------
Asus Sabertooth Z77
i7 3770k@4.3GHz+ Noctua NH D14 cooler
EVGA GTX 780 Superclocked+ACX cooler.
8GB G.Skill ripjaws DDR3-1600
Crucial M4 128GB SSD+Crucial M4 256GB SSD
Seagate 750GB HDD
CH Fighterstick+CH Pro pedals+Saitek X45
Win7 64bit

Last edited by KG26_Alpha; 10-10-2012 at 04:38 PM. Reason: Edited img tag out to keep thread size resonable
  #6  
Old 10-10-2012, 05:21 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Please spend time to make sure that the flight models are in line with historical data.
  #7  
Old 10-10-2012, 06:05 PM
*Buzzsaw* *Buzzsaw* is offline
Approved Member
 
Join Date: Oct 2007
Location: Vancouver Canada
Posts: 467
Default

Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.
  #8  
Old 10-10-2012, 07:26 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

The final suggestion: add any gameplay at last to your product:

1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.

2) Online: working coop (like in old good IL-2)

3) Sample of online add-in to allow MP server programming.

Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.

Last edited by Ataros; 10-10-2012 at 07:30 PM.
  #9  
Old 10-11-2012, 10:19 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by CaptainDoggles View Post
Please spend time to make sure that the flight models are in line with historical data.
+1 (and a whole lot more)

And for the pedantic posters:

Type of improvement: As above. Clear and simple.


Explanation of proposals: They do not currently represent the aircraft of the period

Benefits: Makes CoD do what it says on the DVD-ROM box - "...ENTER THE MOST HISTORICALY ACCURATE COMBAT FLIGHT SIMULATOR EVER".
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
  #10  
Old 10-11-2012, 02:06 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Type of improvement: Hot key binding for starting track recording in-game.

Explanation of proposals: Currrently players have to exit the game screen to start track recording. A key binding for starting track recoding in-game (like in IL2-1946) is needed.

Benefits: Starting track recording is currently time consuming & an immersion killer. Players should be able to start track recording with one keystroke without leaving the game screen.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.