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Technical threads All discussions about technical issues |
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#1
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P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
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#2
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P.S. Its possible its a bug the developers might not be aware of, or a way to save resources, by masking the higher textures with less detailed weathering, either way it doesn't hurt to remind them. I can see them leaving the slider in until the feature is improved. Its just more work removing the slider, that wouldn't have much of a priority. Overall its a complex, difficult, resource juggling act they are going thru.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 08-10-2012 at 10:40 PM. |
#3
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Im pretty sure they have turned down the texture quality to. Now, in black death for example, the surfaces on ac`s look terrible up close even at max settings.
Example with everything set to max with original texture: Completely flat surfaces, not even close to the Spit pic and it doesnt even have AA witch my examples have. The first and third pics look especially gruesome. Almost looks like if they v cut back on the poly count to. Or there is something seriously wrong with my graphics card or driver, or both. Im starting to think thats the case cuz the trees on the second pic look od and pretty ugly to me. Anyone else got the same look? Last edited by Baron; 08-10-2012 at 10:57 PM. |
#4
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#5
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OP- those pix do look good. Forget how nice it looked so hopefully this is all done for a reason and will be back in soon..be nice to have an explanation on it but I wouldn't hold your breath as I'm sure they got bigger fish to fry |
#6
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Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
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#7
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Reinstated animations (bailout and whole host of others), full weather system, AA and AF, plus a lot of features that once reinstated will have the game look much more realistic. Despite the recent improvements COD in its current state is little more than a bare-bones skeleton.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
#8
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In a game like this, my mind is racing doing calculations almost constantly during play. Only a few times do I really have the time to look closely at the paint job, but I still find it very acceptable for sure...I guess to each his own
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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I did a test a few days ago with the rig in my sig. Black Death with everything set to max with roads, lighting and grass turned on. FXAA in NVidia controle panel ON. Min 5 Max 80 avg 37 Black Death with everything set to medium with roads, lighting and grass turned on. FXAA in NVidia control panel ON. min 14 Max 82 Avg 51 I know from same tests that the differance in lowest fps is due to the new "medium effects", nothing else. So turning down all the settings from maximum to medium, quite a big step if you ask me, gives one 14 (?) more average fps. Dont ask me if that's because of effective streamlining or reduction in highest quality. All i know is that highest quality visuals is sometimes no way near what i would call maximum settings (see previous pics posted.) Haven't tested with roads, grass, lighting yet. Last edited by Baron; 08-11-2012 at 09:03 AM. |
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