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  #1  
Old 08-10-2012, 08:01 PM
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Originally Posted by Chivas View Post
They probably wanted the sim to look worse so nobody else would buy it, or had to turn down effects so the sim was playable atleast until the sim was further optimized, and average comuters more powerful.
I'm not a game developer but I'm pretty sure that the weathering of the planes have barely any performance impact on the game at all, then they would have had to remove the slider altogether now wouldn't they?

P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
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Old 08-10-2012, 10:14 PM
Chivas Chivas is offline
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Originally Posted by addman View Post
I'm not a game developer but I'm pretty sure that the weathering of the planes have barely any performance impact on the game at all, then they would have had to remove the slider altogether now wouldn't they?

P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
I'm not a game developer either, but I know optimizations take different forms, some lower textures, and others optimize the texture code. I'm sure there are finished highly optimized games out there that have decent textures that run on lesser hardware, but that doesn't mean much, as there are so many other variables.

P.S. Its possible its a bug the developers might not be aware of, or a way to save resources, by masking the higher textures with less detailed weathering, either way it doesn't hurt to remind them. I can see them leaving the slider in until the feature is improved. Its just more work removing the slider, that wouldn't have much of a priority. Overall its a complex, difficult, resource juggling act they are going thru.
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Last edited by Chivas; 08-10-2012 at 10:40 PM.
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Old 08-10-2012, 10:30 PM
Baron Baron is offline
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Im pretty sure they have turned down the texture quality to. Now, in black death for example, the surfaces on ac`s look terrible up close even at max settings.


Example with everything set to max with original texture:

Completely flat surfaces, not even close to the Spit pic and it doesnt even have AA witch my examples have.

The first and third pics look especially gruesome. Almost looks like if they v cut back on the poly count to.

Or there is something seriously wrong with my graphics card or driver, or both. Im starting to think thats the case cuz the trees on the second pic look od and pretty ugly to me. Anyone else got the same look?
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File Type: jpg 2.jpg (284.2 KB, 61 views)
File Type: jpg 3.jpg (183.1 KB, 59 views)

Last edited by Baron; 08-10-2012 at 10:57 PM.
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Old 08-11-2012, 06:43 AM
tintifaxl tintifaxl is offline
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Originally Posted by Baron View Post
Im pretty sure they have turned down the texture quality to. Now, in black death for example, the surfaces on ac`s look terrible up close even at max settings.


Example with everything set to max with original texture:

Completely flat surfaces, not even close to the Spit pic and it doesnt even have AA witch my examples have.

The first and third pics look especially gruesome. Almost looks like if they v cut back on the poly count to.

Or there is something seriously wrong with my graphics card or driver, or both. Im starting to think thats the case cuz the trees on the second pic look od and pretty ugly to me. Anyone else got the same look?
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
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Old 08-11-2012, 07:29 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by tintifaxl View Post
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
Bit of both I think..

OP- those pix do look good. Forget how nice it looked so hopefully this is all done for a reason and will be back in soon..be nice to have an explanation on it but I wouldn't hold your breath as I'm sure they got bigger fish to fry
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Old 08-11-2012, 07:40 AM
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Quote:
Originally Posted by tintifaxl View Post
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.
I kinda agree, optimizing code is not the same as gimping software. You take resources from one place and put it in another to improve it. You remove unnecessary lines of code, you make the code more efficient. CloD isn't that graphically advanced, sorry but it just isn't, the trees are killing it, the particle effects (which are not in any way state of the art) are killing it and it's all because they are unable to code the game engine properly for reasons that we will never know because luthier has lost the ability to communicate with anything other than a computer. Sorry but it's "little" things like these that makes me not wanna play CloD, gimp this! gimp that! "here you go! we turned CloD in to a tic-tac-toe game!"

Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
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Old 08-11-2012, 07:20 PM
kendo65 kendo65 is offline
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Originally Posted by addman View Post
I kinda agree, optimizing code is not the same as gimping software. You take resources from one place and put it in another to improve it. You remove unnecessary lines of code, you make the code more efficient. CloD isn't that graphically advanced, sorry but it just isn't, the trees are killing it, the particle effects (which are not in any way state of the art) are killing it and it's all because they are unable to code the game engine properly for reasons that we will never know because luthier has lost the ability to communicate with anything other than a computer. Sorry but it's "little" things like these that makes me not wanna play CloD, gimp this! gimp that! "here you go! we turned CloD in to a tic-tac-toe game!"

Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
I agree, unfortunately. I believe the game has been effectively 'butchered' in order to get it to run on current PCs. What we have now is a pale shadow of what the fully realised game will look like (in 1-2 years?).

Reinstated animations (bailout and whole host of others), full weather system, AA and AF, plus a lot of features that once reinstated will have the game look much more realistic.

Despite the recent improvements COD in its current state is little more than a bare-bones skeleton.
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Old 08-11-2012, 07:54 PM
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In a game like this, my mind is racing doing calculations almost constantly during play. Only a few times do I really have the time to look closely at the paint job, but I still find it very acceptable for sure...I guess to each his own
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Old 08-11-2012, 08:37 AM
Baron Baron is offline
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Originally Posted by tintifaxl View Post
The way you state this, I get the impression the fps improvement is not entirely due to the coders improving the grafics engine but to the modellers and artists dumbing down the models and textures.


I did a test a few days ago with the rig in my sig.


Black Death with everything set to max with roads, lighting and grass turned on. FXAA in NVidia controle panel ON.

Min 5 Max 80 avg 37


Black Death with everything set to medium with roads, lighting and grass turned on. FXAA in NVidia control panel ON.

min 14 Max 82 Avg 51



I know from same tests that the differance in lowest fps is due to the new "medium effects", nothing else.

So turning down all the settings from maximum to medium, quite a big step if you ask me, gives one 14 (?) more average fps. Dont ask me if that's because of effective streamlining or reduction in highest quality. All i know is that highest quality visuals is sometimes no way near what i would call maximum settings (see previous pics posted.)

Haven't tested with roads, grass, lighting yet.

Last edited by Baron; 08-11-2012 at 09:03 AM.
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