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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 08-04-2012, 07:45 PM
trademe900 trademe900 is offline
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Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.
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  #12  
Old 08-04-2012, 08:22 PM
Dano Dano is offline
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Originally Posted by trademe900 View Post
Don't understand why you guys complain about frame rates, it's no big deal at all. Just turn the bloody slider down one. Just a bit of dust.
It's not just the dust that is affected, tracers and canopies look awful on medium.
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  #13  
Old 08-04-2012, 08:47 PM
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SlipBall SlipBall is offline
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Originally Posted by Dano View Post
You're not alone there.

You may need a 2GB card I think
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  #14  
Old 08-04-2012, 09:05 PM
Tavingon Tavingon is offline
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I will honestly get one when CLOD's complete and sequal out.. hopefulyl more planes also on the way.
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  #15  
Old 08-04-2012, 09:24 PM
Dano Dano is offline
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You may need a 2GB card I think

Rubbish, I could load a very memory light mission and I'd still see significant fps drops when the particle system kicks in, it's a rendering issue not memory.
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  #16  
Old 08-04-2012, 10:24 PM
Ataros Ataros is offline
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not memory.
But video memory. It is not related to a mission, but only to texture and effects quality.

Too high settings for given hardware = reason for poor performance.
I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me.
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  #17  
Old 08-04-2012, 10:25 PM
Devastat Devastat is offline
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So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Last edited by Devastat; 08-04-2012 at 10:28 PM.
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  #18  
Old 08-04-2012, 11:03 PM
Zappatime Zappatime is offline
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Originally Posted by GOA_Potenz View Post
Smoke particles has been a pain in the arse in every sim, I remember when we were working on the plutonium effects patch for 1946, smokes particles was terrible problem to get the right balance between quality and performance
I remember your early versions and how your enhanced smoke effects hit frame rates, but in fairly quick succession and no doubt after much hard work each version improved and you ended up with brilliant smoke and particle effects with very little hit on fps ( compared with what you started with) - its that sort of improvement I'm sure everyone expected MG to achieve, but its not happened yet. I still marvel at what you 3 achieved with the 4.09 effects mods, so much so, its the reason it still gets plenty of play on my pc. Pity youre not able to work your magic on COD's smoke particle issues.
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  #19  
Old 08-04-2012, 11:12 PM
Dano Dano is offline
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Originally Posted by Ataros View Post
But video memory. It is not related to a mission, but only to texture and effects quality.

Too high settings for given hardware = reason for poor performance.
I have 2GB vram and always had effects on medium in 1680x1050. As well as land shading and some other settings. Always solved stutters and low FPS for me.
Sigh...
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  #20  
Old 08-04-2012, 11:17 PM
flyingblind flyingblind is offline
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So this is it, is the game finally finished?? If I update to the new beta, will the enemy planes finally try to shoot me down in single mission dogfights?

Nobody is saying the game is finished. It will always be WIP just like the original IL2. This is just a good step towards sorting out the major issues that stopped many from getting acceptable performance and is still a beta. I am sure there is plenty more to come from the developers.
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