![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I can't help you with your question, but since you don't own CLOD yet...
I figured maybe this link might interest you. :p http://forum.1cpublishing.eu/showthread.php?t=33240 |
#2
|
|||
|
|||
![]()
It's probably possible because you can use code in the C# language to make dynamic missions, with ready-made functions (blocks of code that are given a name and can be reused) that 1C has given us inside the simulator.
The difficult part is making a mission that is complex, but also runs well on the server for all players. The more of these kinds of "tricks" you use, the more the server has to calculate and after a point it starts becoming harder to run. But overall, yes, there are a lot of cool features you can implement in missions, as long as you don't try to run too many things at once. |
#3
|
|||
|
|||
![]() Quote:
![]() ![]() Back to topic The ideas is really simple i think, only the server will calculate that. I don t think its really hard on CPU to calculate 500 objet .. if they are destroyed or not. Its remember my the SWOTL campagn but in multiplayer ... for the veteran ![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|