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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Never mind... my friend Google found this Gem. "Originally Posted by CousinVin I think i understand that putting two 3gb cards still only limits you to 3gb of usable vram.. right? If that is wrong please correct me. You are correct. Quote: Now my confusion comes in with the GTX 590. It is labeled as a 3gb card, but from the assumption above, and considering that it is 1.5gb per core, is it really only 1.5 gb usable vram? It's marketing. Joe Average can't tell the difference between total memory and dedicated memory." So anyone looking at the 690 beware. Last edited by SKUD; 07-21-2012 at 06:55 PM. Reason: Added more info |
#2
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Its amazing that a feature that almost any current game has and a feature that was promised to be introduced/fixed more than a year ago is still not present in a sim that has so many problems performance wise and Im amazed that some guys here seem to encourage the devs to forget about a feature that could be really helpful if implemented correctly.When I bought my second video card it made a world of difference, specially on ROF, other more common titles were running a lot better to say the least.I never experienced micro stuttering or any problem related to the use of crossfire.Gpu's prices go down really quick so buying a second card to make a crossfire/sli setup is a lot cheaper than buying a single monster card.People of this community need to see things from a wider angle, having this feature could only make positive changes but on the other hand not having it as you can see is a negative thing in my opinion. By the way Im only running one card now so dont assume that I wrote this just because I had a dual gpu setup.I would be happy if multi gpu support got improved even if I cant benefit from it right now.
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#3
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So, when you see a single card with a dual GPU specifying 3GB of RAM on the box, what it means is 3GB divided equally among the two GPUs and mirrored for each frame -> 1.5Gb of effectively usable video RAM. If your preferred games are heavy on textures and have long viewing distances (more textures need to be loaded per frame) it's better to go for a single 3GB card or two separate cards with 3GB each. View distance is probably the main reason that players of action and shooter games get great performance with SLI. Their view distance is nothing compared to a flight sim so this RAM issue is not so perceptible. In the above 3GB example, to load the textures that the single card or the two-card SLI setup can, an single-card SLI setup like the 690 would have to have a total of 6GB of RAM (3 for each card). I hope i didn't make any typos to make this confusing (it's a bit late at the moment and i'm sleepy) and that it sufficiently explains the limitations of the architecture in terms of RAM usage. Cheers ![]() |
#4
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I understand people with SLI/crossfire want their setups to be utilized fully.
But from the devs standpoint I'd say it still makes more sense to focus on general performance. The graphics engine is obviously not 100% optimized yet and investing time in making SLI/crossfire work is likely better spent on finding performance that benefits both single card users and multi card ones. First of all the percentage of multi card users is small, that's a fact. And secondly they could spend X weeks making both SLI and crossfire work, only to have it broken again in one of the monthly driverupdates. So as a small team it makes more sense to focus on general optimization and performance, which benefits everyone, than spend hours working on something which only a small percentage of users will benefit from and which might be broken the moment you get it ready for release. Nvm break it yourself when you push through the general optimizations that are being worked on, forcing you to start over on SLI/xfire once again. |
#5
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One word with GPU manufacturers and SLI & X-Fire.
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#6
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When I got my gtx 590 there was no 3gb gtx580 and the 590 had a solid advantage over ALL other cards in a lot of games. While it only uses 1.5gb of video ram, it still runs a lot faster than a single card, in games that make sli work.
I still think they would be better off working on multi GPU support than spend months on the bloody dx9. But that's just me. Anyway, recently I tried the sli profile I found in one of the technical threds and the performance boost I got was impressive. There are still some bad slow downs around the clouds, but everything else went from 15-20fps to 57-60 fps. I think they would please more people fixing multi gpu support than fixing the bloody dx9, that's used by people that most likely don't have a powerful enough system for this game anyway.
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#7
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They have to fix dx9. It is not, what they really want but they have to run conform on package specs.
Concerning sli: sure the optimized profiles show, that this helps improving the sli matter, bit again: the technique is old and normally (to fully make their initial intention of sli work) the whole components have to be harmonizes up to high standard. The communication between the pc components have to get high end bus systems in every case. This harmonized complete pc will reach market as soon as the manufacturers of every part work closely together ->perhaps this will never happen! Other possibilty: A manufacturer built his own solution all-in-one. First steps can be seen in the implemented gpu in intel cpus. In current technical configuration, sli is for high end benchmark community or simply for those to burn money to heat up the room or to use more electricity for nothing. ![]() |
#8
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Good news for everyone but Warhound and Stublerone...
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#9
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I have many games in my library that absolutely work very well with SLI. Scaling for a lot of them is 60-80% (sometimes 100%) for the 2nd card and 50% or better for every additional card after. I have done testing with many games from single to 2way, 3way and 4way SLI and I have to say its not just about benchmarking. There is a real tangible difference. Sure its debatable whether there's any benefit than more than 120FPS but a lot of games are very graphically demanding these days with all feature turned on. There are several very demanding games out there that can fully utilise all 4 of my cards at 99% and give me 100FPS or so when many others without this SLI struggle to get 30FPS. COD currently does scale in SLI when at higher resolutions too. When I run it at 6048x1080 in surround with the 3 monitors it pushes all 4 cards properly to 99% and runs really smooth, although at a much lower frame rate of 25>40FPS compared to 40>80FPS at 1920x1080 with a single card. I expect I will achieve 200FPS plus when the SLI profile is matched to the current game code. I was already achieving that a year ago when the game 1st came out with my old 4way 5870 crossfire setup. The only thing that created an issue for me back then was the limited Vram which is why I upgraded to 3GB video cards. And at 6048x1080 the game uses 2.5-2.8GB vram compared to 1.6-1.9GB vram at 1920x1080 with max settings. This is why many people experience stuttering and slowdowns because they just dont understand how much textures for the massive maps and large amount of objects that need to load. The development team appear to have been tweaking the textures and the texture engine for this very reason to make sure textures can fit in midrange hardware and are only loaded when needed and stream in and out of memory more smoothly. Its a big challenge for such big high detailed maps and detailed models with lots of objects. In any case I am very excited about Luthiers news on trying to get the next official patch (or possibly next beta?) with an Nvidia SLI profile! Couple videos... COD in ultra-widescreen and the beast. ![]() IL2 COD 6030x1080 Nvidia 2D Surround - Hurri's vs BF110's 4way SLI GPUs all maxed at 99% avg 30FPS The beast that powers IL2 COD A year ago on my old 4way 5870 setup. 200FPS+ http://forum.1cpublishing.eu/showthread.php?t=23604 ![]() Last edited by FS~Phat; 07-26-2012 at 11:36 AM. |
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