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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-19-2012, 07:09 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Default Random thoughts...

If anyone out there has the C# skills to script bad ass missions we all would love to enjoy their work!

Be warned

The pay is 0 and invariable someone with little or no experience in mission building will question your effort.
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  #2  
Old 07-19-2012, 07:15 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
The pay is 0 and invariable someone with little or no experience in mission building will question your effort.
So true.

S! Borris.
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  #3  
Old 07-19-2012, 07:19 PM
AbortedMan AbortedMan is offline
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Quote:
Originally Posted by ATAG_MajorBorris View Post
The pay is 0 and invariable someone with little or no experience in mission building will question your effort.
Nice. I see what you did there.

I'm truly lovin' this warm reception to potentially constructive and critical debate.

I'mma just start keeping my opinions to myself and let you ATAG guys do your thing...Everyone's got opinions, who needs another...on a forum no less.

What was I thinking? Silly me.
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  #4  
Old 07-19-2012, 07:30 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Originally Posted by AbortedMan View Post
Nice. I see what you did there.

I'm truly lovin' this warm reception to potentially constructive and critical debate.

I'mma just start keeping my opinions to myself and let you ATAG guys do your thing...Everyone's got opinions, who needs another...on a forum no less.

What was I thinking? Silly me.
Dont be silly AbortedMan,

We all have been hashing the very same things you bring up for a year.

Im sure if you join us on coms and ask the horse you will get what it takes to make a mission and why all the cool stuff isnt all there yet.
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Old 07-19-2012, 07:47 PM
AbortedMan AbortedMan is offline
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Originally Posted by ATAG_MajorBorris View Post
Dont be silly AbortedMan,

We all have been hashing the very same things you bring up for a year.

Im sure if you join us on coms and ask the horse you will get what it takes to make a mission and why all the cool stuff isnt all there yet.
Not talking about "cool stuff" talking about gameplay stuff. Fixes for base raping/vulching (more anti-air), a purpose to AI bombers (making them mission essential), motivation to not constantly hover around Hawkinge.

But of course, you guys are intelligent and if there was a fix, it would have been done by now, no doubt. So I'm essentially bored at work and beating a dead horse by stating the (hopefully) obvious. By my logic I was thinking the guy that made the current mission can obviously create missions, but maybe he hasn't thought of what I pointed out in my post. I wouldn't be much of a successful person in life if I just assumed and never took action to ask, or point out what seems to be important information. Maybe it helped and informed someone, maybe it didn't...it kept me awake at my desk though.

Either way I sense some mis-directed forum hostility from some of you ATAG guys. Put down your dukes, I'm not berating, insulting, calling out, or hurting anyone. I come in peace and I'm doing what I can to reach the common goal. It may not be C++ programming, but ideas are ideas and can be invaluable to an undertaking such as this.
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  #6  
Old 07-19-2012, 08:15 PM
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ATAG_MajorBorris ATAG_MajorBorris is offline
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Not talking about "cool stuff" talking about gameplay stuff. Fixes for base raping/vulching (more anti-air), a purpose to AI bombers (making them mission essential), motivation to not constantly hover around Hawkinge.

I lost my brother to a base raping incident in 2001 so you dont have to tell me about them dasterdly straffers.

Since then I have dedicated my self to never let this happen again.

I never fly without a wingman and upon hearing reports of vulchers near friendly airfields we gain altitude while flying a mission in the area to help my team mates take off safely adding a whole new gameplay element, The Combat Air Patrol.

Regarding game play I have flown on servers with no fly zones/rules of engagement and no vulching.

From my experience, people argued and cried about getting "vulched" all the time and villified a viable mission making there server feel less alive.

Having no rules is way more historical omho and missions invariably, are only as realistic as the pilots flying them.
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Old 07-19-2012, 08:41 PM
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I really don't mind when I get vulched, war is supposed to be hell.
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  #8  
Old 07-19-2012, 09:09 PM
5./JG27.Farber 5./JG27.Farber is offline
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(more anti-air)...
Jeepers man!
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Old 07-19-2012, 10:26 PM
ATAG_Colander ATAG_Colander is offline
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a purpose to AI bombers (making them mission essential)
There is one mission like this already on rotation.
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  #10  
Old 07-19-2012, 11:18 PM
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All I can say is that when ATAG1 server was down what was left, regards Channel Map servers, was pretty non existent (except for ATAG 2 running the official version). So I trotted off and tried HSFX6, UP3 on Hyperlobby and found that many servers were mainly 'on the deck furballs'. That's what a lot of folks want and enjoy and it doesn't matter how the mission is set up.

The ATAG server missions cater for everyone and is the most popular for that very reason. My own experience is that the current increase in frequent and large AI formations at altitude with fewer RAF AI bomber groups has resulted in far more players providing LW escort at high altitude.

When I first started on ATAG you rarely saw another player at 18K - now you frequently see many players at 22K+ on some of the missions - and of course you have the players who prefer the low level fun and thats the whole point - MP should be enjoyable for all.

If the ATAG server went off line permanently it would kill CloD MP for me and a lot of other peeps I suspect.
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