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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Its apparent that they are working on the sequel at the same time as the patch(es), we have seen the sneak peaks, planes, drive-able tanks, etc... It wouldnt be far fetched to think that the final official patch (which who knows how close we are to anything like that) would be followed a short time later by a release date of the next game (and I would hope some sort of closed beta this time).
But who knows...
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#2
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who is ready to pay for an extension if the bug and disabled feature is not fixed?
who trust the extension is free of bug and lack? they must be 2 patch again, the fixed beta patch who focus optimization and a other patch who fix the release known bug... and after, i'm ready to buy for a new land and new plane. |
#3
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And you know what? I will buy it anyways. As was the original IL2 series, it is a constant "Work in Progress".
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#4
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That being said, I'll probably end up buying it too. I'd be long gone by now if I wasn't. Although this will be the first time I'll not purchase a Maddox Games product on day one of release. |
#5
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If BOM is an MMO, or is subscription based, I am 100% not buying it.
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#6
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i'm 100% buying it ![]() |
#7
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#8
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But, with everything set up now it is as uncomplicated and easy to join missions as it was in the old IL2. I have not had a crash in weeks. FM and DM are still top notch. I do have a lot of wishes for future improvements and fixes, but in general, this game is completly playable for me. Something else to consider, often said but always worth a repition...CloD is a niche product within a niche product, there are no alternatives, the development team is really small for such an ambitious project and frankly, we won't ever see a "realistic" flight sim by one the of the big publishers. It is comparable to the ARMA series, which also used to be a niche, has a small eastern european development team and a history of failed launches and evil bugs making the game almost unplayable. Same with RoF when it came out, though that when never managed to really capture me, despite my former love affair with Red Baron 3D. These games have in common that the dev teams lacked funding, they were released way too early and then relied on the loyality and patience of the community and the continued effort of the developers to get things fixed. They also have in common that you have to tweak your life out to get some perfomance out of those softwares. Again, speaking solely for myself here, but given I started out with the first 286 IMB PCs, back in the days I had to constantly tweak autoexec.bats, emm386.exes and config.sys files for each game seperately to get them to run. This conintues with later releases and games, the already mentioned ARMA series a prime example. Seen in this light, I am not working myself up over this Simulation we have here. It's next gen, it has a fantastic Damage Modelling, Flight Modelling and Graphics engine. I get that "feel of flight" and immersion when I play it. It never even really bothered me that the Spit II was so uber at the beginning. For me, the basics are what is important for the time being. In it's current state, I would have bought the Sim had it come out only recently and not complained much but the coms system. I think by now most people have an expectation problem, refined and exxegerated after nearly year of constant complains and percieved let downs, not so much an unplayable game problem. Everything else is bonus. And there "will" be bonus as long the dev team keeps developing. P.S. I played this series for over 10 years. Not a single other game or game series ever managed to capture me so consistently over such a long period of time. 1 year of trouble in between won't throw me off of that.
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Cheers Last edited by Bewolf; 07-19-2012 at 10:38 AM. |
#9
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Apart from optimising and getting the new GFX engine to perform as planned, the Netcode will also need to be improved - especially for MMO (if that is what is planned). I think it would be a mistake to release BOM without first ensuring that CloD is running and thoroughly tested regards GFX and MP performance.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#10
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Problem is that "work in progress", adding new content, IMPROVING existing features, is not the same as fixing fundamental bugs and major issues. IMPROVING a feature implies the feature worked in the first place. Right now, imo, CloD havent even got to the stage "work in progress". At least not by my own definition. Yes, a few issues have been improved/fixed and yes iv been able to play it since the start but getting it to run (for at least 50% of the users) isnt suppose to be hard work and days/weeks of troubleshooting. For example, working out of the "box" for at least 95% of the users is, imo, a requirement before it can even be called "work in progress". Last edited by Baron; 07-19-2012 at 10:00 AM. |
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