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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Why? Because in this day and age it is an unrealistic expectation! The simple truth, that apears to be too simple for some, is that most if not all software is released with bugs! As a mater of fact, simple truth is putting it nicely, FACT would be a more accurate discription!! The only thing more shocking than this is you and yours who keep refering to CoD as 'a game that does NOT function at some level' or 'can be NOT be played by anyone'. The fact that many are playing CoD everyday of the week should give those like you a clue that such statments are false.. But that does not stop you and yours from constantly repeating the lie.. And since we know you and yours are smart enough to realise it is a lie One can only conclude that you are (a) Not man enough to admit your wrong or (b) Have an adgenda and admiting your wrong would hinder said agenda
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 07-09-2012 at 06:44 PM. |
#2
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OK....a little miscommunication here. Your confusing "functions on some level" with bug free. I never said bug free....just wanted it to work within 50% of how they promoted it through the years. (IE: Dynamic weather, SU-26, Bailout animations, AI that surpasses 1946, Radio commands, etc. etc. etc.) |
#3
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I guess you never saw the "promotional" DVD they put in 1946 that showed Dynamic weather/clouds in action....animated bailouts too if I recall. Do you ever check your facts before you post David?
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#4
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A video of stuff they're working on is still not promoting the game that actually ships. This has been explained many, many times on this forum.
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#5
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Hmmm...putting a DVD showcasing all kinds of cool features that won't be in the game. Interesting business strategy...I wonder why all developers don't use the shell game strategy?
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#6
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Communication or no communication make no difference it is a great game that needs some perfecting but it is not easy because PC's are complicated and the system software to drive them is also and the software to use this all together is even more so because there are thousands of pc's with a dozens systems and all games must work on all of them without errors. Be patient. ![]() ![]() ![]() ![]() |
#7
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#8
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I think they expected most of the people watching those videos to understand the concept of "work in progress".
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#9
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Of course... most of that was when it was called "Storm of War" and I suppose one could suggest that the name change means it is a different game entirely. ![]() EDIT: Infact here is an example: http://www.pcgamer.com/2011/02/08/il...ya-shevchenko/ Last edited by Volksieg; 07-09-2012 at 07:39 PM. |
#10
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More like intentional miscommunication IMHO.. But I digress And after reading your last post I was reminded of another 'other' shocking thing in this day and age How some customers confuse development progress WIP (what you call promoted) items with a 100% guaranteed it will be included in the final product items That type of confusion on the part of the customer is IMHO more than enough to explain AND JUSTIFY why 1C hesitates to provide any form of 'news' update in this or any other forum
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 07-09-2012 at 07:48 PM. |
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