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FM/DM threads Everything about FM/DM in CoD

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Old 07-04-2012, 11:39 PM
=AN=Felipe =AN=Felipe is offline
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Quote:
Originally Posted by 6S.Manu View Post

Gunnery, yes, but more than pilot's hands it was pilot's IQ. Fatigue modelling, but above all realistic scanning timing and visibility would give the real advantage to the smarter and more disciplined guy, and not to the one who's good with the stick.

Thx for the kind words! I 100% agree with you! I think we can add the famous "Situation awarness" or "SA" in parallel with IQ and discipline of the Pilots.

Of course we will reach for realistic flight and models like you said =)

Cya!
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Old 07-05-2012, 07:32 AM
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Nice reading Felipe - I didn't get that it was yourself in the Spitfire from Ernst's post. Well flown then!

But what you discuss here with Manu is all about individual pilot's skill = using the existing FMs but not about FMs themselves. Although I obviously agree with what you said, it always comes down to the guy in the cockpit, his brain, his hands, feet, eyes, experience...

As for the Flight Models - there are still mistakes and inconsistencies in all aircraft, this thread is about improved RAF aircraft from the last Beta patch. Not because anyone is complaining but because all this is new stuff and we want it to be evaluated, discussed etc. It always takes some time to get used to the new stuff and to figure it out...

Coming back to what Ernst said about the initial FM discussion:

Quote:
Originally Posted by Ernst View Post
I do not known but my opinion is that guys complaining about sptifires are noobies because yesterday i found =AN=Felipe's spitfire at 6.5 K and we need 3 109s to shot down him.
You can take whatever FM and make it work for you. Good pilot is a good pilot... but that doesn't mean that the FM is correct.

Quote:
Originally Posted by Ernst View Post
The fight lasted almost 10 minutes. The spitfire IIA totally overperformed the 109 high there making loops and barrels rolls while the 109 barely can climb or fly level.
Have you ever tried flying a Spitfire above 20k? It certainly outperforms the 109s up there, which is why Felipe was at that altitude in the first place. But it's certainly not easy, I would say that many people with less hours in a Spitfire would blow their engine before you say Messerschmitt Messerschmitt Messerschmitt.

Quote:
Originally Posted by Ernst View Post
If in RL was that way the 109s would have no chance since the BoB fight occured mostly at high altitude, and we known that they were very well matched if we compared the kill/ratios against each other. Someone can say? The Germans have more acs? Ok if you consider the bombers. But fighter vs. fighter they were matched and the british were flying over its territory, the germans had teh fuel problem etc...
How exactly matched? Speed wise or climb rate? What altitudes are we talking about? Looking at the hard data - graphs etc it looks that Merlins had a slight edge up there, see http://www.spitfireperformance.com/spit1vrs109e.html (I do know the site is red biased, but the actual graphs are not far off). German pilots were struggling up there and it required some skill to get some extra speed above FTH - see Steinhilpers book and fiddling with RPM etc. Even more pronounced with the Merlin XII.

Quote:
Originally Posted by Ernst View Post
The truth is, the SPIT accutually in sim is very capable aircraft and certainly well matched with the 109s....
I agree it is very capable and now quite well matched (with this new patch I mean). But we're still not quite there hence this discussion and pointing out at things that are still wrong - including weird mixture behaviour or wrong limits for engine operations.

Where exactly did you see a 3' limit for BCC-O (Merlin III)?
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Old 07-05-2012, 09:33 AM
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Bugtracker issues dealing with Spitfire FMs :

1. Incorrect boost settings (Rolls Royce Merlin engines):

http://www.il2bugtracker.com/issues/370

2. Incorrect mixture operation (Rolls Royce Merlin engines):

http://www.il2bugtracker.com/issues/102

3. Incorrect mixture position (Spitfire)

http://www.il2bugtracker.com/issues/18

Please do vote, it seems the devs are listening and are basing the fixes on the number of votes.
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