Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-04-2012, 10:55 AM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Bug:

Mission in offline mode dont stop when I press escape. When I press Escape and change some things, e.g. in the video options, the game runs further and the plane is under no ones control. In online mode its totally normal of course, but in offline mode this is neck-breaking....
Because of this bug I lost my JG2 Deastersoft career with 15 missions and 30 kills on Full Real Was flying on some thousand meters when I wanted to change some video options... and when I switch back to the game the plane allready smashed into the ground of Britain....

Apart from that stutters are still present despite pretty reasonable fps. Barely goes under 30 fps.... avg 45 low ground.... but still sometimes huuuge stutters every few seconds
Reply With Quote
  #2  
Old 07-04-2012, 11:57 AM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Default

Flying online getting really bad lag with TrackIR when i am close to another plane.
At first i couldn't work out what the problem was, then i realised that as soon as i was close enough for the textures to be visible on the plane near me, my trackIR would pause infuriatingly.
Never happened before with any of the patches, just this last one.
Reply With Quote
  #3  
Old 07-04-2012, 12:55 PM
6BL Bird-Dog's Avatar
6BL Bird-Dog 6BL Bird-Dog is offline
Approved Member
 
Join Date: Feb 2008
Posts: 209
Default

Launcher crashes leaving quick missions and when exiting the game.
High octane RAF Performance a big improvement.
109 level banking performance at lower speeds more realistic for the wingtip configuration and performance relates better to the lower octane.
I hope the higher octane 109 models come later.
Performance wise 28-30 fps average setttings very high at low alt over London still with 2-3 micro pauses per second .I tried all types of settings ,medium being the most fluid at low level and the pop up trees are still there.
Have to try psudo mode yet and will report if I find any changes .
Other than the launcher crashes and over sensative rudder ,much better performance for me.
The game unfortunately is stil lacking a decent Coop GUI .
__________________
ASUS Sabertooth 990FX R2.0 AMD FX-8350@4GB Watercooled
2X8GB Crucial 1866 - 2x XFX HD 7970 Black Edition in X-Fire, Water Cooled 1900X1200 Native res
OCZ AGILITY 3 240GB O/S WINDOWS 7 Home Premium OCZ AGILITY 4 240GB WESTERN DIGITAL 500GB
Reply With Quote
  #4  
Old 07-04-2012, 01:43 PM
Cataplasma Cataplasma is offline
Approved Member
 
Join Date: Aug 2011
Posts: 149
Default

launcher crashes on missions restart, in campaign and quick mode.
Always the same framerate...and a single card is still better than a sli config.
Sli working better just with nvidia 3D vision on set at minimum depth. At higher depths there's a beach appearing on coasts...and a mess of shadows and artefacts. Convergence for every different view is still a problem...
Reply With Quote
  #5  
Old 07-04-2012, 06:54 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

when you sink a ship is ugly visible under water or some like this
Reply With Quote
  #6  
Old 07-05-2012, 12:44 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by skouras View Post
when you sink a ship is ugly visible under water or some like this
Not just ships, all objects are visible under water. Splashes on water are always perpendicular to the viewer (like a 2D effect on the screen, not the water!). The water "shakes" and has some specularity glitches.
Reply With Quote
  #7  
Old 07-05-2012, 07:45 AM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Default

Quote:
Originally Posted by 6BL Bird-Dog View Post
.
I hope the higher octane 109 models come later.
.
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
look maybe for answers here;
http://www.ww2aircraft.net/forum/avi...els-18051.html

Last edited by senseispcc; 07-05-2012 at 07:55 AM.
Reply With Quote
  #8  
Old 07-05-2012, 08:13 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by senseispcc View Post
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
Erm, no. C3 fuel was produced and used by Germany in quantities. The Fw 190s with BMW 801 needed the higher octane fuel as did the DB 601N equipped Bf 109 F-2 (and Bf 109 E-4/N or E-7/N).
Reply With Quote
  #9  
Old 07-05-2012, 08:28 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?
Reply With Quote
  #10  
Old 07-05-2012, 11:33 AM
ATAG_Snapper's Avatar
ATAG_Snapper ATAG_Snapper is offline
Approved Member
 
Join Date: Oct 2010
Location: Kitchener, Ontario, Canada
Posts: 1,286
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?
Yes, post patch after applying JTDawg's fixit I witnessed the same thing going wheels up at Manston. As Furbs pointed out "keep flying, the problem will come back". Sure enough, flying low over Hawkinge the trees began popping up again. Returning to land back at Manston the trees were fine and all in place. Frustrating!
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.