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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy. |
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#1
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I would agree with some of the previous posts:
1) Limit the time you spend on the RTS section of the game, this is a cherry on the cake and not the game's main attraction; tweaking it might help to make it more popular but there will be limits to what you can achieve... 2) Some improvement to the trading part would be great: - larger quantities of goods available on planets (for me it doesn't make sense that a single ranger ship can load the entire output of a planet in one go), just keep the price mechanism in place to avoid that this becomes a too profitable loop - incentivize players more to come to the rescue of planets who urgently need a certain good: often I would be too late or the reward would be rather small - I would love the idea of having access to bigger trade ships. They would be slow and therefore not suitable for "hunting" but you could easily transport a few thousand items and make significant profits. 3) Give the player a bit more access to advanced hulls / weapons / equipment when he has large amounts of cash (or as time evolves). I often had more than half a million in cash, yet would not find any decent piece of equipment or a better hull to spend it on. 4) I also concur with the idea of letting the player buy more defense mechanisms (e.g. platforms or weapons) for military or trade centers so they stand a better chance of surviving an attack. It gives you something to do with excess cash and it gives you more reason to "donate in support of the galaxy" |
#2
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noctilucus u know that u can actually beef up space stations right? u can give them weapon better shield anything like a normal ship but with very big hull (and since it cant move they dont need better engine except if the engine is a mioplasmatic)
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#3
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![]() I really need to reinforce my point 3, recently I was flying around with 1.9 million cash trying to find a better hull or a unique ship but no such luck. Any time the search would show one, it disappeared by the time I got there (1-2 jumps) |
#4
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then dont search get the closest good one or forget about it and go for unique ships
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#5
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As they are now, they're actually pretty quick. You want to learn how to beat them quicker? Install the Revolutions expansion, and beat several of those RTS maps. They teach you how to really beat the RTS element in a timely manner because they actually test your limitations. You learn well how much damage 2 quad level robots can do and take with 3 missile launchers and a electromagnetic gun with a couple repair-bots behind them. If you can get like 3 of them and a couple of repair bots, you can set up an effective blockade the enemy won't easily take down. It really helps to prepare you for the regular reboot quests that I am now finding to be far easier after beating a few of those Revolutions RTS quests. |
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