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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-30-2012, 09:47 PM
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SlipBall SlipBall is offline
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Originally Posted by jf1981 View Post
BTW stall related to angle of attack not speed, a wing can be stalled at any speed, on the opposite, it can remain free of stall even at speed far below stall speed.

High G increases stall speed, low G reduces, virtually, zero G makes you stall free e.g. just pushing a little bit on the stick would remove a stall condition even at very very low speed.

If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.
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Old 06-30-2012, 10:36 PM
kakkola kakkola is offline
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hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!
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  #3  
Old 06-30-2012, 10:47 PM
skouras skouras is offline
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Originally Posted by kakkola View Post
hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!
World of thunder. if i want to play sometime [not to fly] i'll go for that
is an arcade game

please install the patch and help the devs
if not go and play arcade games
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Old 06-30-2012, 10:48 PM
Aer9o Aer9o is offline
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Originally Posted by skouras View Post
World of thunder. if i want to play sometime [not to fly] i'll go for that
is an arcade game

please install the patch and help the devs
if not go and play arcade games
How much help? we are at it for more than one year!!!
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  #5  
Old 06-30-2012, 11:18 PM
kakkola kakkola is offline
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hey Skouras,
I fly IRL a Cessna 172N (167.3 hours)!Not really in dogfighting but i like doing take off,landings and cruising,try different planes and see the difference from one to another....i just wanted some smoothness in game,i use more WOP than CLOD...the FM in wop is not that bad(do not care about DM)but is sooooo smooth!!!Go fly for real....is more relistic.....
Cheers!!!
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Old 07-01-2012, 05:08 AM
ATAG_Doc ATAG_Doc is offline
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http://forum.1cpublishing.eu/showthr...078#post440078
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  #7  
Old 06-30-2012, 10:47 PM
Aer9o Aer9o is offline
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Quote:
Originally Posted by kakkola View Post
hey all,
I do not even bother to install this patch.....
50% increase fps bla bla bla....give the code of this game to somebody else plz!
I've been saying this for long time.......this guys have no idea what they are doing!!!
Sequel?Yeah right forget about it!
Really looking forward for World of thunder.........nice graphic and so smooth!!!
Good decission mate!
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  #8  
Old 07-01-2012, 03:32 PM
Steuben Steuben is offline
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Originally Posted by SlipBall View Post
If you say so, I don't fly that way to know. I take the plane as should be handled, and I don't have any stall problems. I don't think many seasoned pilots did in WW11 either. I know the 109 well, and I know and respect the limitations. Was only trying to help the many who suffer from stalls.
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!
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  #9  
Old 07-01-2012, 03:52 PM
rga rga is offline
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FPS seems to get worse compared to the last beta patch. On the bright side, low-textured cockpit issues are gone. Now they are beautiful.

Weapon hit effects are still as the last beta patch. In the last official patch, it indeed looked like puff of smoke. Now it looks like some flickering black cloud.

AI doesn't do insane F-16 roll anymore. Instead they turn to scissor. AI still knows where your pipper is, so they maneuver around it. AI can fly very fast and does not seem to be affected by overheating or negative-G.

Other AI issues are: AI crashes too often (almost as much as I do ); when AI bounces on you from above with massive speed advantage, if you try to throw his aim off by a hard turn, he follows but cannot shoot and ends up crashing on you from behind.

Elevator control is very unresponsive. Perhaps that's why the 109 stalls so easily now. This bird requires very dedicated joystick control.

Collision is still as buggy as ever. Very often one aircraft explodes or gets mortally damaged, why the other escapes untouched.

All in all, a nice beta patch that goes on the right direction. Keep up the pace!
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  #10  
Old 07-01-2012, 04:12 PM
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SlipBall SlipBall is offline
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Originally Posted by Steuben View Post
That is hard to believe slipball! In this new patch the 109 stalls like crazy when you even look at your stick! Its very frustating to dogfight right now! Your own plane is more dangerous to you then your enemy!

From just looking at it...lol, thats not good. I'm not trying to say that the fm is correct, because I have no idea if it is or not. I think my style of flying may be more conservative, and so no stall problem for me. As a habit, I do tend to watch my guages constantly with a quick glance...So for you, I would just suggest that the next time a hint of a stall is iminent. To just look and see what your current speed is, and assertain if you think you might be exceading the design limitation in your maneuver. It's kind of like a race car on an oval track. There's only so far you can push it, before getting into trouble on a turn.
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