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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Clouds don't give nearly the fps hit that they used to, can't wait for more missions with heavy cloud cover.
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i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
#2
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What I'm seeing (all online)
The Bad -Still terrible FPS hits on the ground especially with dust. -Clouds still cause an unacceptable FPS hit when an enemy is near and clouds don't really work anyways. Limited to 1500m in height and only a medium setting in FMB -Stutters seem the same / but seem to happen more randomly -netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes. -LOD is terrible on distant aircraft. You might as well put a magnifying glass on your screen if you're playing at native resolution to spot a plane only 500m away. -Dot transition is still terrible. Absolutely no AA/AF at a distant contact. Zoom in and you think you're playing an Atari (while looking at a bogie) -New Stuka siren only heard by the pilot of that Stuka. No external siren at all. -New models of aircraft fail to have their engines start online -Same graphics bugs in various cables/controls in planes where you can see through them -default skins packs that came with the game still don't show up if server has skin download off -etc.,etc.,etc., -Basically - too many bugs to list. -I could write a page of bugs just in the FMB alone, but they've all been reported here time and time again. Good -Tracer distance looks nice. -Ricochets look nice -Game does "feel" more smooth -No CTD in 4 hours of play -UBI logo fixed -You can get out of a spin in a 109 now -stuka has a siren (in cockpit only) -can't think of anymore right now |
#3
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Wow Bliss...
I know this is a Beta but that amount of bugs (still) after all this time? How many so called Betas are we going to get...seems to me they still have a mountain to climb as from what i gathered the devs only seemed to think its the FMs that needed the most work, definitely 1 step forward and 3 back..... Flew again for 30mins, didn't ctd in game but did once id landed and hit the escape button ![]() Last edited by Ze-Jamz; 06-30-2012 at 08:12 AM. |
#4
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The rest is just whatever they can squeeze in as time permits (eg, AI fixes, the 100 octane RAF fighters), but the focus is on stability and performance. In the grand scheme of things, i think it's time to look at the big picture somewhat and gradually get the tools to recreate a bombing campaign. We've had to wait a year and a half for a working gyrocompass on the Ju88 and we didn't raise as much of a fuss as the one some people are currently raising about the autogen bug with the trees ![]() And the reason is that there are too many people who will drown you out, because they care mostly about 2 things: having their favorite fighter to fly and acceptable FPS. The rest of the sim is largely lost to them, to the point that it's not that they don't care, but many don't even know that there are things needing fixing besides what they ask for. I say let's report the remaining bugs and get them sorted. If this patching sequence is successful and results in an official patch that fixes stability/performance, the gameplay bugs will then be easier to deal with. For example, we could be getting mini-fixes that deal with a specific aircraft each week ![]() |
#5
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You mention graphical improvement BD, but many features seem to get worse in this department: the lighting, the cockpits, now the autogen...
...it adds up to the point where it feels it is two steps back. If the game engine can't currently handle such graphics, they shouldn't have been so optimistic in the first place.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#6
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we got siren on stuka now
just deploy your airbrakes |
#7
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1. Stuka siren partialy works, but still no working red/blue air raid sirens.
2. Noticed large shock-waves given off from bombs when they explode. I don't recall seeing that before.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 06-30-2012 at 02:19 PM. |
#8
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Last edited by PotNoodles; 06-30-2012 at 04:54 PM. |
#9
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yeah, sorry blackdog, but i cant agree with your optimism either...
for me the game runs as bad as one year ago performance wise but: they took away many of the graphics features(like shadows below clouds or reflections of clouds on water) cockpits are still low resolution when the plane gets damaged they introduced a major bug approximately one year ago:LOD problem in mid range, where planes disappear completely(not solved in anyway after one year) the launcher crashes were introduced with the first rewrite of the graphics engine! so if they really focused only on the graphics engine, its performance and stability, then the result until now is pretty poor. |
#10
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Apart from the trees and the framedrop when Spitfire and german bombers meet in midair i have no problem at all! The sim is not perfect but it is worth now flying some Multiplayer coops! That what counts for me.
BTW: I installed the patch according to the list from blackdog! But before that i ran CCleaner und defragmentated my harddrive. I did everything i could to optimize my system. I get an initial frame drop when entering clouds but it normalizes almost immidiatly. Trees are an issue but a minor one to me. I had no Launcher crash for hours of flying with this new patch ...so everything is fine with me. A lot of things still need to be fixed! I hope they can do that! |
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